--这里加了XLUA热更,可以去掉
using System;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace UnityEngine.UI
{
public class Empty4Raycast : MaskableGraphic
{
protected Empty4Raycast()
{
useLegacyMeshGeneration = false;
}
protected override void OnPopulateMesh(VertexHelper toFill)
{
toFill.Clear();
}
}
}
#if UNITY_EDITOR
public static class Empty4RaycastExporter
{
[LuaCallCSharp]
public static List<Type> LuaCallCSharp = new List<Type>()
{
typeof( UnityEngine.UI.Empty4Raycast),
};
}
#endif