如题,使用cocos2dx lua自带的json效率很低,接入cjson来处理:
1、找到 frameworks\cocos2d-x\cocos\scripting\lua-bindings\manual\network\lua_extensions.c,修改:
#include "lua_extensions.h"
#if __cplusplus
extern "C" {
#endif
// socket
#include "luasocket/luasocket.h"
#include "luasocket/luasocket_scripts.h"
#include "luasocket/mime.h"
#include "lua/cjson/lua_cjson.h"
static luaL_Reg luax_exts[] = {
{"socket.core", luaopen_socket_core},
{"mime.core", luaopen_mime_core},
{"cjson", luaopen_cjson },
{NULL, NULL}
};
void luaopen_lua_extensions(lua_State *L)
{
// load extensions
luaL_Reg* lib = luax_exts;
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
for (; lib->func; lib++)
{
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 2);
luaopen_luasocket_scripts(L);
}
#if __cplusplus
} // extern "C"
#endif
2、android打包库里添加: frameworks\cocos2d-x\cocos\scripting\lua-bindings\proj.android\Android.mk
../../../../external/lua/cjson/strbuf.c \
../../../../external/lua/cjson/fpconv.c \
../../../../external/lua/cjson/lua_cjson.c \