https://vtk.org/Wiki/VTK/Examples/Cxx/Interaction/SelectAnActor
关于如何在三维空间中挑选不同actor并交互
SelectAnActor.cxx
// An highlighted block
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkObjectFactory.h>
#include <vtkCubeSource.h>
#include <vtkSphereSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropPicker.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
// Handle mouse events
class MouseInteractorStyle5 : public vtkInteractorStyleTrackballActor
{
public:
static MouseInteractorStyle5* New();
vtkTypeMacro(MouseInteractorStyle5, vtkInteractorStyleTrackballActor);
virtual void OnLeftButtonDown()
{
// Forward events
vtkInteractorStyleTrackballActor::OnLeftButtonDown();
if(this->InteractionProp == this->Cube)
{
std::cout << "Picked cube." << std::endl;
}
else if(this->InteractionProp == this->Sphere)
{
std::cout << "Picked sphere." << std::endl;
}
}
vtkActor* Cube;
vtkActor* Sphere;
};
vtkStandardNewMacro(MouseInteractorStyle5);
int main(int, char *[])
{
// Create a cube
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->Update();
vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor =
vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(5,0,0);
sphereSource->Update();
// Create a mapper
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
// Create an actor
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Set the custom stype to use for interaction.
vtkSmartPointer<MouseInteractorStyle5> style =
vtkSmartPointer<MouseInteractorStyle5>::New();
style->SetDefaultRenderer(renderer);
style->Cube = cubeActor;
style->Sphere = sphereActor;
renderWindowInteractor->SetInteractorStyle(style);
renderer->AddActor(cubeActor);
renderer->AddActor(sphereActor);
renderer->SetBackground(0,0,1);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}