day15-面向对象作业

  1. 定义一个狗类和一个人类:

    狗拥有属性:姓名、性别和品种 拥有方法:叫唤

    人类拥有属性:姓名、年龄、狗 拥有方法:遛狗

    class Dog:
        def __init__(self, name='二哈', sex='公', variety='哈士奇'):
            self.name = name
            self.gender = sex
            self.var = variety
        def (self):
            return cry_out'叫唤'
    
    dog1 = Dog('旺财', '公', '银狐')
    
    class Person:
    
        def __init__(self, name, age):
            self.name = name
            self.age = age
            self.dog = dog1
    
        def owner_and_hisDog(self):
            return str(self.age) +'岁的' + self.name + '牵着一条正在' + self.dog.cry_out() + '的' + self.dog.name
    
    p1 = Person('小红', 16)
    print(p1.owner_and_hisDog())
  2. 定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积

class Rectangle:
    def __init__(self, lenth=10, width=10):
        self.lenth = lenth
        self.width = width
        
    def perimeter(self):
        return (self.lenth +self.width) * 2
    
    def area(self):
        return self.lenth * self.width
    
p1 = Rectangle(12, 6)
print(p1.perimeter())
  1. 定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离
class Point:
    def __init__(self, x1=-4, y1=3):
        self.x1 = x1
        self.y1 = y1

    def distance(self, x2, y2):
        self.x2 = x2
        self.y2 = y2
        return ((self.x1 - self.x2) ** 2 + (self.y1 - self.y2) ** 2) ** 0.5
    
p1 = Point(3, -4)
print(p1.distance(0, 0))
  1. 定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切
    def perimeter(self):
        return 2 * Circle.pi * self.r

    def area(self):
        return Circle.pi * self.r ** 2

    def distance(self, other):
        return '是外切' if ((self.x - other.x) ** 2 + (self.y - other.y) ** 2) ** 0.5 == self.r + other.r else '不是外切'

c1 = Circle(5, 3, 0)
c2 = Circle(2, -4, 0)
print(c1.perimeter())
print(c1.area())
print(c1.distance(c2))
  1. 定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度
class Line:
    def __init__(self, x1, y1, x2, y2):
        self.x1 = x1
        self.y1 = y1
        self.x2 = x2
        self.y2 = y2

    def line_lenth(self):
        return ((self.x2 - self.x1) ** 2 + (self.y2 - self.y1) ** 2) ** 0.5

l = Line(0, 0, 3, 4)
print(l.line_lenth())
  1. 写一个斗地主游戏类(根据生活经验添加类的内容)
from random import shuffle    # 导入洗牌方法
class Poker:    # 扑克牌类
    all_color = ['♥', '♠', '♣', '♦']
    nums = list(range(2, 11)) +['J', 'Q', 'K', 'A', 'joker', 'JOKER']
    # 排大小
    table = {str(x): x for x in range(3, 11)}
    table.update({'J': 11, 'Q': 12, 'K': 13, 'A':14, '2': 15, 'joker': 16, 'JOKER': 17})

    def __init__(self, color, num):
        self.color = color
        self.num = num

    @classmethod
    def create_cards(cls):
        """创建一幅新的牌"""
        cards = []
        for n in cls.nums[:-2]:
            for c in cls.all_color:
                cards.append(Poker(c, n))       # 添加花色和数字
        cards.append(Poker('', cls.nums[-2]))   # 小王
        cards.append(Poker('', cls.nums[-1]))   # 大王

        return cards

    def __repr__(self):
        return f'{self.color}{self.num}'


class LandOwnerGame:    # 斗地主游戏类
    def __init__(self):
        self.cards = Poker.create_cards()  # 有一副牌

    def deal_cards(self):    # 发牌
        # 1.洗牌
        shuffle(self.cards)

        # 2.发牌
        player1 = []
        player2 = []
        player3 = []

        cards = iter(self.cards)
        for _ in range(17):
            player1.append(next(cards))
            player2.append(next(cards))
            player3.append(next(cards))

        # 排序
        player1.sort(key=lambda item: Poker.table[item.num], reverse=True)
        player2.sort(key=lambda item: Poker.table[item.num], reverse=True)
        player3.sort(key=lambda item: Poker.table[item.num], reverse=True)

        return player1, player2, player3, list(cards)


game = LandOwnerGame()
p1, p2, p3, di = game.deal_cards()
print(p1)
print(p2)
print(p3)
print(di)
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