void AGetPath::GetDir
(
FString& BaseDir,
FString& RootDir,
FString& GameDir
)
{
BaseDir = FPlatformProcess::BaseDir(); //EXE所在目录
RootDir = FPaths::EngineDir(); //根目录
GameDir = FPaths::GameDir(); //游戏目录
}
void AGetPath::GetDir
(
FString& BaseDir,
FString& RootDir,
FString& GameDir
)
{
BaseDir = FPlatformProcess::BaseDir(); //EXE所在目录
RootDir = FPaths::EngineDir(); //根目录
GameDir = FPaths::GameDir(); //游戏目录
}