calls RenderEngine::drawLayers to Render layers for a particular display via GPU composition.
GLESRenderEngine::drawLayersInternal() : calls sync_wait(bufferFence.get(), -1); before draw.
calls RenderEngine::drawLayers to Render layers for a particular display via GPU composition.
GLESRenderEngine::drawLayersInternal() : calls sync_wait(bufferFence.get(), -1); before draw.