gluOrtho2D() 结合glViewport() 的使用

#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glut.h>
#include<iostream>
using namespace std;

/**< 画三角形 >*/
void drawTran()
{
    glBegin(GL_POLYGON);
        glVertex2i(0,50);
        glVertex2i(50,-25);
        glVertex2i(-50,-25);
    glEnd();
    glFlush();
}
void init()
{
    glClearColor(0.0,0.0,0.0,1.0);
    //glMatrixMode(GL_PROJECTION);
    //glLoadIdentity();
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glColor3f(1.0,0.0,0.0);
}
void reShape(GLint w,GLint h)
{
    //GLfloat bili=(GLfloat)w/(GLfloat)h;
    glViewport(0,0,w,h);
    //if(w>h)
        //gluOrtho2D(-100*bili,100*bili,-100/bili,100/bili);
    //else
        //gluOrtho2D(-100*bili,100*bili,-100/bili,100/bili)
}
void display()
{
    /**< 每个坐标的范围 >*/
    //gluOrtho2D(-100,100,-100,100);
    gluOrtho2D(-200,200,-200,200);/**< 相当于缩小图形>*/
    //gluOrtho2D(-50,50,-50,50);/****< 相当于放大图形 >*/

    /**< 第一个视口 >*/
    glViewport(0,0,300,300);
    glColor3f(0.0,1.0,0.0);
    drawTran();/**绿色三角形*/

    glColor3f(1.0,1.0,1.0);
    glBegin(GL_LINES);/**< 画坐标轴 >*/
        glVertex2i(-60,0);
        glVertex2i(60,0);
        glVertex2i(0,-60);
        glVertex2i(0,60);
    glEnd();
    glPointSize(5.0);
    glBegin(GL_POINTS);/**标记第一个视口坐标轴的正x方向,正y方向*/
        glColor3f(1.0,0.0,0.0);/**< x-->red >*/
        glVertex2i(60,0);
        glColor3f(0.0,0.0,1.0);/**< y-->blue >*/
        glVertex2i(0,60);
    glEnd();
    glFlush();

    /**< 第二个视口 >*/
    glViewport(300,0,300,300);
    glRotated(90.0,0.0,0.0,1.0);/**将坐标轴绕z轴旋转90*/
    glColor3f(0.0,0.0,1.0);
    drawTran();/**画一个蓝色三角形*/

    glColor3f(1.0,1.0,1.0);
    glBegin(GL_LINES);/**< 画坐标轴 >*/
        glVertex2i(-100,0);
        glVertex2i(100,0);
        glVertex2i(0,-100);
        glVertex2i(0,100);
    glEnd();
    glPointSize(5.0);
    glBegin(GL_POINTS);/**标记第二个视口坐标轴的正方向*/
        glColor3f(1.0,0.0,0.0);/**< x轴正方向-->red >*/
        glVertex2i(60,0);
        glColor3f(0.0,0.0,1.0);/**< y轴正方向-->blue >*/
        glVertex2i(0,60);
    glEnd();
    glFlush();

    /**< 第三个视口 >*/
    glViewport(0,300,300,300);
    glRotated(90.0,0.0,0.0,1.0);/**将坐标轴绕z轴旋转90*/
    glColor3f(0.0,1.0,0.0);
    drawTran();

    glColor3f(1.0,1.0,1.0);
    glBegin(GL_LINES);/**< 画坐标轴 >*/
        glVertex2i(-100,0);
        glVertex2i(100,0);
        glVertex2i(0,-100);
        glVertex2i(0,100);
    glEnd();
    glPointSize(5.0);
    glBegin(GL_POINTS);/**标记第三个视口坐标轴的正方向*/
        glColor3f(1.0,0.0,0.0);/**< x轴正方向-->red >*/
        glVertex2i(60,0);
        glColor3f(0.0,0.0,1.0);/**< y轴正方向-->blue >*/
        glVertex2i(0,60);
    glEnd();
    glFlush();

    /**< 视口四 >*/
    glViewport(300,300,300,300);
    glPushMatrix();/**< 不让最后一个坐标轴变化 >*-------------------push()*/
    glRotated(90.0,0.0,0.0,1.0);/**将坐标轴绕z轴旋转90*/
    glColor3f(1.0,1.0,0.0);
    drawTran();
    glPopMatrix();/**-------------------------------------------------pop()*/

    glColor3f(1.0,1.0,1.0);
    glBegin(GL_LINES);/**< 画坐标轴 >*/
        glVertex2i(-100,0);
        glVertex2i(100,0);
        glVertex2i(0,-100);
        glVertex2i(0,100);
    glEnd();
    glPointSize(5.0);
    glBegin(GL_POINTS);/**标记第四个视口坐标轴的正方向*/
        glColor3f(1.0,0.0,0.0);/**< x轴正方向-->red >*/
        glVertex2i(60,0);
        glColor3f(0.0,0.0,1.0);/**< y轴正方向-->blue >*/
        glVertex2i(0,60);
    glEnd();
    glFlush();
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitWindowPosition(10,10);
    glutInitWindowSize(600,600);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutCreateWindow("glViewPort() Test");

    init();
    glutDisplayFunc(display);
    glutReshapeFunc(reShape);
    glutMainLoop();

    return 0;
}


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