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In maya, solid shatter It is very difficult to solve, Can not be very precise and free to shatter,
moreover is very slowly,So I developed a new plug-in ruins;
division levels : Control mesh density, Minimum of 3;
debris Noise: shatter depth, value max, Minimum of -1, Maximum of 1;
rand seed : change rand value;
recursion: shatter again;
shatter helix:
Tip : you can set recursion to 1 ,and repeat complite shatter, Such benefits can be observed debris, can undo if you are not satisfied.
precision shatter: you can choose U V W to split mesh, U mean "x", V mean "y", W mean "z";
Demo video: http://bbs.chinadv.com/uploads/122653/precision%20Shatter.rar
split W and use side:
debris Noise: 0.4 -0.6; division levels : 5;
unlimited shatter:
Demo video: http://bbs.chinadv.com/uploads/122653/Unlimited%20Shatter.rar
when debris volume less than 0.001,Can not to shatter again.
UV:
When you create debris is complete, If you need to mapping debris ,
please click the setMaterial button, Will be automatically allocated uv:
About collision:
You can use nima or rigid bodies for maya;
I recommend a free plug-in for maya: nima, very fast:
http://sourceforge.net/projects/nimaplugin/
http://www.feelingsoftware.com/
Support System platform:
Linux: maya 2008 x64;
Windows: maya 2008 x86, maya 2008 x64; maya 8.5 x86;
If you interest , please contact me:opendynamic@gmail.com;