还记得之前的单机游戏<<野乱三国>> 吗,本来是佛系做游戏的思路,能赚多少算多少,没想到最近好多人来破解支付了,不得已加了一个Http服务器来进行二次支付的验证,希望对有需要的人有所帮助。
服务器搭建
说明:目前百度的基本上都是java或者php的版本比较多,我们这里由于是unity的客户端所以也就用了c#来进行搭建。
原理:服务器本身很简单,一个监听客户端的链接,然后处理客户端传递的苹果返回的参数,然后拿去做二次验证,这个流程不太清楚的自己百度。
代码说明:此代码是我在GitHub上获取的国外的一个哥们写的,稍微改了下端口就,然后基本上就可以用了。
using System;
using System.Collections;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Bend.Util {
public class HttpProcessor {
public TcpClient socket;
public HttpServer srv;
private Stream inputStream;
public StreamWriter outputStream;
public String http_method;
public String http_url;
public String http_protocol_versionstring;
public Hashtable httpHeaders = new Hashtable();
private static int MAX_POST_SIZE = 10 * 1024 * 1024; // 10MB
public HttpProcessor(TcpClient s, HttpServer srv) {
this.socket = s;
this.srv = srv;
}
private string streamReadLine(Stream inputStream) {
int next_char;
string data = "";
while (true) {
next_char = inputStream.ReadByte();
if (next_char == '\n') { break; }
if (next_char == '\r') { continue; }
if (next_char == -1) { Thread.Sleep(1); continue; };
data += Convert.ToChar(next_char);
}
return data;
}
public void process() {
// we can't use a StreamReader for input, because it buffers up extra data on us inside it's
// "processed" view of the world, and we want the data raw after the headers
inputStream = new BufferedStream(socket.GetStream());
// we probably shouldn't be using a streamwriter for all output from handlers either
outputStream = new StreamWriter(new BufferedStream(socket.GetStream()));
try {
parseRequest();
readHeaders();
if (http_method.Equals("GET")) {
handleGETRequest();
} else if (http_method.Equals("POST")) {
handlePOSTRequest();
}
} catch (Exception e) {
Console.WriteLine("Exception: " + e.ToString());
writeFailure();
}
outputStream.Flush();
// bs.Flush(); // flush any remaining output
inputStream = null; outputStream = null; // bs = null;
socket.Close();
}
public void parseRequest() {
String request = streamReadLine(inputStream);
string[] tokens = request.Split(' ');
if (tokens.Length != 3) {
throw new Exception("invalid http request line");
}
http_method = tokens[0].ToUpper();
http_url = tokens[1];
http_protocol_versionstring = tokens[2];
Console.WriteLine("starting: " + request);
}
public void readHeaders() {
Console.WriteLine("readHeaders()");
String line;
while ((line = streamReadLine(inputStream)) != null) {
if (line.Equals("")) {
Console.WriteLine("got headers");
return;
}
int separator = line.IndexOf(':');
if (separator == -1) {
throw new Exception("invalid http header line: " + line);
}
String name = line.Substring(0, separator);
int pos = separator + 1;
while ((pos < line.Length) && (line[pos] == ' ')) {
pos++; // strip any spaces
}
string value = line.Substring(pos, line.Length - pos);
Console.WriteLine("header: {0}:{1}",name,value);
httpHeaders[name] = value;
}
}
public void handleGETRequest() {
srv.handleGETRequest(this);
}
private const int BUF_SIZE = 4096;
public void handlePOSTRequest() {
// this post data processing just reads everything into a memory stream.
// this is fine for smallish things, but for large stuff we should really
// hand an input stream to the request processor. However, the input stream
// we hand him needs to let him see the "end of the stream" at this content
// length, because otherwise he won't know when he's seen it all!
Console.WriteLine("get post data start");
int content_len = 0;
MemoryStream ms = new MemoryStream();
if (this.httpHeaders.ContainsKey("Content-Length")) {
content_len = Convert.ToInt32(this.httpHeaders["Content-Length"]);
if (content_len > MAX_POST_SIZE) {
throw new Exception(
String.Format("POST Content-Length({0}) too big for this simple server",
content_len));
}
byte[] buf = new byte[BUF_SIZE];
int to_read = content_len;
while (to_read > 0) {
Console.WriteLine("starting Read, to_read={0}",to_read);
int numread = this.inputStream.Read(buf, 0, Math.Min(BUF_SIZE, to_read));
Console.WriteLine("read finished, numread={0}", numread);
if (numread == 0) {
if (to_read == 0) {
break;
} else {
throw new Exception("client disconnected during post");
}
}
to_read -= numread;
ms.Write(buf, 0, numread);
}
ms.Seek(0, SeekOrigin.Begin);
}
Console.WriteLine("get post data end");
srv.handlePOSTRequest(this, new StreamReader(ms));
}
public void writeSuccess() {
outputStream.WriteLine("HTTP/1.0 200 OK");
outputStream.WriteLine("Content-Type: text/html");
outputStream.WriteLine("Connection: close");
outputStream.WriteLine("");
}
public void writeFailure() {
outputStream.WriteLine("HTTP/1.0 404 File not found");
outputStream.WriteLine("Connection: close");
outputStream.WriteLine("");
}
}
public abstract class HttpServer {
protected int port;
TcpListener listener;
bool is_active = true;
public HttpServer(int port) {
this.port = port;
}
public void listen() {
try {
listener = new TcpListener(port);
listener.Start();
while (is_active)
{
TcpClient s = listener.AcceptTcpClient();
HttpProcessor processor = new HttpProcessor(s, this);
Thread thread = new Thread(new ThreadStart(processor.process));
thread.Start();
Thread.Sleep(1);
}
}
catch (Exception e) {
}
finally { }
}
public abstract void handleGETRequest(HttpProcessor p);
public abstract void handlePOSTRequest(HttpProcessor p, StreamReader inputData);
}
public class MyHttpServer : HttpServer {
public MyHttpServer(int port)
: base(port) {
}
public override void handleGETRequest(HttpProcessor p) {
Console.WriteLine("request: {0}", p.http_url);
p.writeSuccess();
p.outputStream.WriteLine("<html><body><h1>test server</h1>");
p.outputStream.WriteLine("Current Time: " + DateTime.Now.ToString());
p.outputStream.WriteLine("url : {0}", p.http_url);
p.outputStream.WriteLine("<form method=post action=/form>");
p.outputStream.WriteLine("<input type=text name=foo value=foovalue>");
p.outputStream.WriteLine("<input type=submit name=bar value=barvalue>");
p.outputStream.WriteLine("</form>");
}
/// <summary>
/// 处理充值消息
/// </summary>
/// <param name="p"></param>
/// <param name="inputData"></param>
public override void handlePOSTRequest(HttpProcessor p, StreamReader inputData) {
Console.WriteLine("POST request: {0}", p.http_url);
//客户端读出来的内容
string data = inputData.ReadToEnd();
//处理函数
//向客户端发送的消息
p.outputStream.WriteLine("服务器返回的结果");
}
}
public class TestMain {
public static int Main(String[] args) {
try {
HttpServer httpServer;
if (args.GetLength(0) > 0)
{
httpServer = new MyHttpServer(Convert.ToInt16(args[0]));
}
else
{
httpServer = new MyHttpServer(8889);
}
Thread thread = new Thread(new ThreadStart(httpServer.listen));
thread.Start();
}catch(Exception e)
{
}
finally
{
}
return 0;
}
}
}
说明:这里中文注释的地方是需要你去处理的内容,也就是进行二次验证的地址,然后通知客户端发放奖励等等
客户端传递参数并发放奖励
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HttpClient : MonoBehaviour {
// Use this for initialization
void Start () {
TestHttpSend();
}
// Update is called once per frame
void Update () {
}
public void TestHttpSend()
{
//测试POST方法
WWWForm form = new WWWForm();
form.AddField("string", "苹果回执的参数,准备上传到服务器");
StartCoroutine(SendPost("http://你的ip或者域名:8889/", form));
}
IEnumerator SendGet(string _url)
{
WWW getData = new WWW(_url);
yield return getData;
if (getData.error != null)
{
Debug.Log(getData.error);
}
else
{
Debug.Log(getData.text);
}
}
IEnumerator SendPost(string _url, WWWForm _wForm)
{
WWW postData = new WWW(_url, _wForm);
yield return postData;
if (postData.error != null)
{
Debug.Log(postData.error);
}
else
{
Debug.Log(postData.text);
}
}
}
发布到服务器上
说明:服务器的代码我发现了几个发布的问题,不过可能你不一定会遇到。
发布的时候需要验证而发布不了,可以参考提示的问题是
签名时出错,未找到SignTool.exe发布到云服务器安装后,提示程序终止问题CLR20R3 可以参考,不过我这里的代码是解决了的,原因就是在连接的时候需要添加trycatch 捕获异常,不然服务器不让运行
发布的程序在服务器上一闪而过,没任何提示,原因是你的端口被占用了,这里可以通过控制台查看下你的端口还有哪些没有被占用,然后选一个出来用即可指令:**netstat
-ano** 查看哪些被占用了 netstat -ano | findstr 端口号 查看某个端口的占用程序
验证结果
服务器
客户端