图像转换
为了是pygame高效的使用图片需要调用convert()进行转换.
Pygame.image.load().convert() --- 像素格式的转换(不是surface对象的转换)
在每次blit的时候(图片盖在另一图片上)的时候python会自动强制进行像素格式转换,效率低不如先转换
Pygame.image.convert_alpha(200) --- 包含透明的需要使用alpha解析,jpg不支持透明,通常用png和gif,转换后的图片只能用pixal alpha修改
Pygame 三种透明方式:set_colorkey(#RGB) / set_alpha(200 整体做alpha) / pixal alpha(每个像素都有alpha通道)
import pygame
import sys
from pygame.locals import *
pygame.init()
size = width, height = 1000, 800
bg = (0, 0, 0)
screen = pygame.display.set_mode(size)
pygame.display.set_caption('Color Convert Test')
clock = pygame.time.Clock()
minions = pygame.image.load('minions.jpg').convert_alpha()
bg_pic = pygame.image.load('bg.jpg').convert()
position = minions.get_rect()
position.center = width//2, height//2
# method1 - setcolorkey
#minions.set_colorkey((255,255,255))
# method2 - set_alpha(0-200) for opacity
#minions.set_alpha(200)
# method3 - set_at for pixl alpha
'''
for i in range(position.width):
for j in range(position.height):
temp = minions.get_at((i, j))
if temp[3] != 0:
temp[3] = 200
minions.set_at((i, j), temp)
'''
# method4 - build a transparent screen with pic and then paste back to target screen
def blit_opac(target, source, location, opacity):
x = location[0]
y = location[1]
temp = pygame.Surface((source.get_width(), source.get_height())).convert()
temp.blit(target, (-x, -y))
temp.blit(source, (0, 0))
temp.set_alpha(opacity)
target.blit(temp, position)
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(bg_pic, (0,0))
#screen.blit(minions, position)
blit_opac(screen, minions, position, 200)
pygame.display.flip()
clock.tick(30)