结论:实践证明这三个东西的默认坐标都是0,0 默认锚点都是0.5,0.5。
1 | bool HelloWorld::init() |
6 | CC_BREAK_IF(! CCLayer::init()); |
8 | CCSprite * sprite = CCSprite::create( "image1.png" ); |
10 | this ->addChild(sprite); |
13 | CCLog( "CCSprite.x=%f,CCSprite.y=%f" ,sprite->getPosition().x,sprite->getPosition().y); |
16 | CCLog( "sprite1Anchor.x=%f,sprite1Anchor.y=%f" ,sprite->getAnchorPoint().x,sprite->getAnchorPoint().y); |
19 | CCLog( "CCLayer.x=%f,CCLayer.y=%f" , this ->getPosition().x, this ->getPosition().y); |
22 | CCPoint point = this ->getAnchorPoint(); |
23 | CCLog( "layerAnchor.x=%f,layerAnchor.y=%f" ,point.x,point.y); |
1 | CCScene* HelloWorld::scene() |
3 | CCScene * scene = NULL; |
7 | scene = CCScene::create(); |
11 | HelloWorld *layer = HelloWorld::create(); |
15 | scene->addChild(layer); |
1 | void HelloWorld::show() |
4 | CCScene * scene = (CCScene *) this ->getParent(); |
5 | CCLog( "CCScene.x=%f,CCScene.y=%f" ,scene->getPosition().x,scene->getPosition().y); |
8 | CCPoint point = scene->getAnchorPoint(); |
9 | CCLog( "SceneAnchor.x=%f,SceneAnchor.y=%f" ,point.x,point.y); |
这里有一点非常值得注意,就是函数ignoreAchorPointForPosition(),这个函数的意 思是在设置节点(包括CCScene,CCLayer,CCSprite)的坐标的时候是否忽略锚点,我们都知道在设置坐标的时候就是用锚点去占据坐标的位置,如果忽略了锚点,那么就是以左下角为占据坐标的那个位置,或者说锚点就是左下角的点。 查询官方的API得到的结论是:This is an internal method, only used by CCLayer and CCScene. Don't call it outside framework. The default value is false, while in CCLayer and CCScene are true。这个函数的默认值是false,但是对于CCScene和CCLayer它的值是true。如果是这样的话,我们在设置CCScene和CCLayer的坐标的时候就是以 左下角为锚点的,而不是(0.5,0.5)。但是对于CCSprite来说正好是相反的,它对于这个函数的默认值就是false,也就是锚点就是它 本身的默认锚点(0.5,0.5)。