系统:Win10_x64
环境:Vs2013+Qt 5.7.0
一、准备:
文件1:CMake(cmake-3.9.1-win64-x64.zip);
文件2:OpenSceneGraph(OpenSceneGraph-3.4.0.zip);
文件3:Data(OpenSceneGraph-Data-3.4.0.zip);
文件4:3rdParty(3rdParty_VS2013.5_v120_x64_V10_full.zip);
文件5:nvidia-texture-tools2.1.0.zip https://codeload.github.com/castano/nvidia-texture-tools/zip/2.1.0
- 通过.../project/vc12/nvtt.sln
- 编译生成nvtt(.../project/vc12/Debug.x64和.../project/vc12/Release.x64)
- 然后用新生成的替换.../3rdparty/bin下的nvtt.lib和nvtt_d.lib
二、设置:
1.在X盘下建文件夹/OpenSceneGraph,文件加下建立子路径/source、/data、/3rdparty;
2.将文件2解压放入路径../source;
3.将文件3解压放入路径../data;
4.将文件4解压放入路径../3rdparty;
5.打开.../source/CMakeLists.txt将Qt的路径设置一下;
set(DESIRED_QT_VERSION "5" CACHE STRING "")
set(CMAKE_PREFIX_PATH ".../Qt/Qt5.7.0/5.7/msvc2013" CACHE PATH "")
6.将CMake解压后,打开.../bin/cmake-gui.exe,将CMakeLists.txt拖入界面,将“Where to build the bin...”后面加上/build;
7.点击Configure,选择Visual Studio 12 2013 x64,点击finish,将红色部分设置一下;
ACTUAL_3RDPARTY_DIR: .../OpenSceneGraph/3rdparty
BUILD_MFC_EXAMPLE: checked
CMAKE_INSTALL_PREFIX: .../OpenSceneGraph/source
BUILD_OPENTHREADS_WITH_QT: checked
8.完成之后Configure知道通过,点击Generate;
9.Generate结束之后,点击Open Project,VS启动程序;
三、编译:
1.打开程序后,点击生成->批生成->勾选ALL_BUILD 的Release/Debug版本,点击生成;
2.等待ALL_BUILD结束后,划去,重新勾选INSTALL_BUILD的Release/Debug版本,点击生成;
四、整理:
1.新建文件路径(D:/Program Files/OpenSceneGraph);
2.将编译时的../source及.../source/build下的/include、/bin、/lib复制到路径下;
3.将.../data文件复制到路径下;
4.配置环境变量;
OSG_FILE_PATH: = D:/Program Files/OpenSceneGraph/data
PATH: += D:/Program Files/OpenSceneGraph/bin;D:/Program Files/OpenSceneGraph/lib
五、问题
1.编译报错无法打开“unistd.h”,解决方法是在VS路径.../Microsoft Visual Studio 12.0/VC/include/下建头文件unistd.h,内容如下:
#ifndef _UNISTD_H
#define _UNISTD_H
#include <io.h>
#include <process.h>
#endif