auto m_sprite = Sprite::create("HelloWorld.png");
this->addChild(m_sprite, 0);
auto m_flipX = FlipX::create(true);
m_sprite->runAction(Sequence::create(m_flipX, NULL));
上面这一段实现图片的翻转没什么问题。
auto m_sprite = Sprite::create();
this->addChild(m_sprite, 0);
auto m_content = Sprite::create("HelloWorld.png");
m_sprite->addChild(m_content, 0);
auto m_flipX = FlipX::create(true);
m_sprite->runAction(Sequence::create(m_flipX, NULL));
当时这一段就实现不了X轴翻转,是什么问题导致的呢?有待自己找出答案。