ArcGlobe开发:图层绘制顺序调整

pLayer为需要调整绘制顺序的图层名称。

将该图层上移一层:(Operate_3D为真时,是三维视图下调整;为假时,是二维视图下调整)

int currentIndex = -1;
ILayer pTempLayer;
if (Operate_3D)
{
     for (int i = 0; i < m_Scene.LayerCount; i++)
     {
         pTempLayer = m_Scene.get_Layer(i);
         if (pTempLayer == pLayer)
         {
               currentIndex = i;
         }
      }
      if (currentIndex != 0)
      {
                      
           ESRI.ArcGIS.GlobeCore.IGlobeDrawingOrder globeDrawingOrder = (IGlobeDrawingOrder)m_globeControl.Globe;
           m_Scene.MoveLayer(pLayer, currentIndex - 1);
           globeDrawingOrder.MoveForward(pLayer);
           axGlobeControl1.GlobeDisplay.RefreshViewers();
      }
      axTOCControl1.Update();
}
else
  {
      for (int i = 0; i < m_Map.LayerCount; i++)
      {
           pTempLayer = m_Map.get_Layer(i);
           if (pTempLayer == pLayer)
           {
                currentIndex = i;
           }
      }
      if (currentIndex != 0)
      {
            m_Map.MoveLayer(pMoveLayer, currentIndex - 1);
            axMapControl1.ActiveView.Refresh();
      }
  }
  axTOCControl1.Update();

将该图层下移一层:(Operate_3D为真时,是三维视图下调整;为假时,是二维视图下调整)

int currentIndex = -1;
ILayer pTempLayer;
if (Operate_3D)
{
    for (int i = 0; i < m_Scene.LayerCount; i++)
    {
          pTempLayer = m_Scene.get_Layer(i);
          if (pTempLayer == pLayer)
          {
                 currentIndex = i;
          }
     }
     if (currentIndex != m_Scene.LayerCount -1 )
     {
                       
          ESRI.ArcGIS.GlobeCore.IGlobeDrawingOrder globeDrawingOrder = (IGlobeDrawingOrder)m_globeControl.Globe;
          m_Scene.MoveLayer(pLayer, currentIndex + 1);
          globeDrawingOrder.MoveBackward(pLayer);
          axGlobeControl1.GlobeDisplay.RefreshViewers();
     }
     axTOCControl1.Update();
}
else
{
     for (int i = 0; i < m_Map.LayerCount; i++)
     {
           pTempLayer = m_Map.get_Layer(i);
           if (pTempLayer == pLayer)
           {
                 currentIndex = i;
           }
      }
      if (currentIndex != m_Map.LayerCount - 1)
      {
           m_Map.MoveLayer(pMoveLayer, currentIndex + 1);
           axMapControl1.ActiveView.Refresh();
       }
}
axTOCControl1.Update();

 

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