这个demo 增加了 法线点在 vtkPolydata中。
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
int main(int, char*[])
{
/ Set Point Normals ///
// Create 3 points
vtkNew<vtkPoints> points;
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
// Add the points to a polydata
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
// Set point normals
vtkNew<vtkDoubleArray> pointNormalsArray;
pointNormalsArray->SetNumberOfComponents(3); // 3d normals (ie x,y,z)
pointNormalsArray->SetNumberOfTuples(polydata->GetNumberOfPoints());
// Construct the normal vectors
double pN1[3] = {1.0, 0.0, 0.0};
double pN2[3] = {0.0, 1.0, 0.0};
double pN3[3] = {0.0, 0.0, 1.0};
// Add the data to the normals array
pointNormalsArray->SetTuple(0, pN1);
pointNormalsArray->SetTuple(1, pN2);
pointNormalsArray->SetTuple(2, pN3);
// Add the normals to the points in the polydata
polydata->GetPointData()->SetNormals(pointNormalsArray);
/ Get Point Normals ///
auto pointNormalsRetrieved =
dynamic_cast<vtkDoubleArray*>(polydata->GetPointData()->GetNormals());
if (pointNormalsRetrieved)
{
std::cout << "There are " << pointNormalsRetrieved->GetNumberOfTuples()
<< " point normals." << std::endl;
for (vtkIdType i = 0; i < pointNormalsRetrieved->GetNumberOfTuples(); i++)
{
double pN[3];
pointNormalsRetrieved->GetTuple(i, pN);
std::cout << "Point normal " << i << ": " << pN[0] << " " << pN[1] << " "
<< pN[2] << std::endl;
}
} // end if(pointNormalsRetrieved)
else
{
std::cout << "No point normals." << std::endl;
}
return EXIT_SUCCESS;
}