PCL与VTK学习记录五:vtkPolyDataNormals

vtk中常用的几种Normal接口,如:vtkPolyDataNormals,vtkTriangleMeshPointNormals,vtkPCANormalEstimation,vtkNormalizeMatrixVectors,vtkImageNormalize等。   

vtkPolyData* pd;    
    vtkSmartPointer<vtkPolyDataNormals> pdNormals =
            vtkSmartPointer<vtkPolyDataNormals>::New();
    pdNormals->SetInputData(pd);
    pdNormals->ComputeCellNormalsOn();//ComputePointNormalsOn默认为on
    pdNormals->Update();
 
    vtkPointData* ptData = pdNormals->GetOutput()->GetPointData();
    vtkDataArray* ptNormals = pdNormals->GetOutput()->GetPointData()->GetNormals();
 
    //获取每个Cell中每个点的方向
    for( int i = 0; i < ptNormals->GetNumberOfTuples(); ++i )
    {
        double value[3];
        ptNormals->GetTuple( i, value );
        printf( "Value: (%lf, %lf, %lf)\n", value[0], value[1], value[2] );
    }
 
    //获取每个Cell的方向
    if( pdNormals->GetOutput()->GetCellData() && pdNormals->GetOutput()->GetCellData()->GetNormals() )
    {
        vtkDataArray* cellNormals = pdNormals->GetOutput()->GetCellData()->GetNormals();
        cout << cellNormals->GetNumberOfTuples() << endl;
        for( int i = 0; i < cellNormals->GetNumberOfTuples(); ++i )
        {
            double value[3];
            cellNormals->GetTuple( i, value );
            printf( "Value: (%lf, %lf, %lf)\n", value[0], value[1], value[2] );
        }
    }

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要在 VTK 中显示 pcl::PointCloud<pcl::PointXYZRGB>::Ptr 类型的点云数据,需要先将其转换为 VTK 中的数据类型。可以使用 PCL 中的 vtkSmartPointer、vtkPolyDatavtkPoints、vtkUnsignedCharArray 等类来实现。以下是一个简单的示例代码: ```c++ #include <pcl/point_types.h> #include <pcl/point_cloud.h> #include <pcl/io/pcd_io.h> #include <vtkSmartPointer.h> #include <vtkPolyData.h> #include <vtkPoints.h> #include <vtkUnsignedCharArray.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int argc, char** argv) { // 读取点云数据 pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZRGB>); pcl::io::loadPCDFile<pcl::PointXYZRGB>("cloud.pcd", *cloud); // 创建 VTK 点云数据 vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New(); colors->SetNumberOfComponents(3); colors->SetName("Colors"); for (size_t i = 0; i < cloud->size(); i++) { pcl::PointXYZRGB point = cloud->points[i]; points->InsertNextPoint(point.x, point.y, point.z); colors->InsertNextTupleValue(point.rgb); } vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); polydata->GetPointData()->SetScalars(colors); // 创建 VTK 渲染对象 vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(polydata); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(actor); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // 显示点云数据 renderWindow->Render(); interactor->Start(); return 0; } ``` 代码中,首先读取点云数据,然后创建 VTK 点云数据,并将 PCL 点云数据转换为 VTK 点云数据。接着,创建 VTK 渲染对象,并将点云数据添加到渲染对象中。最后,显示点云数据。
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