有时我们需要从多个表面体中,提取 最后层哪个,简单的方法 可以使用这种:
ExtractOutsideSurface
上面是原数据,下面是提取后的数据;原理是通过 连通域:
Code:
#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkCellLocator.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include<vtkSTLReader.h>
#include<vtkSTLWriter.h>
#include<vtkVoxelContoursToSurfaceFilter.h>
int main(int argc, char* argv[])
{
// PolyData to process
vtkSmartPointer<vtkPolyData> polyData;
if (argc > 1)
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
polyData = reader->GetOutput();
}
else
{
// Small sphere with most polgons.
vtkNew<vtkSphereSource> sphereSource1;
sphereSource1->SetThetaResolution(10);
sphereSource1->SetPhiResolution(10);
sphereSource1->SetCenter(5, 5, 5);
sphereSource1->SetRadius(1.5);
// Large sphere with least polygons.
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->SetRadius(10);
sphereSource2->SetCenter(10, 1, 10);
vtkNew<vtkAppendPolyData> appendFilter;
appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
appendFilter->Update();
polyData = appendFilter->GetOutput();
}
double center[3], bounds[6];
polyData->GetCenter(center);
std::cout << "Center of data is: " << center[0] << ", " << center[1] << ", "
<< center[2] << std::endl;
polyData->GetPoints()->GetBounds(bounds);
std::cout << "Bounds of data is: " << bounds[0] << ", " << bounds[1] << ", "
<< bounds[2] << ", " << bounds[3] << ", " << bounds[4] << ", "
<< bounds[5] << std::endl;
// Build a cell locator.
vtkNew<vtkCellLocator> cellLocator;
cellLocator->SetDataSet(polyData);
cellLocator->BuildLocator();
// Now fire a ray from outside the bounds to the center and find a
// cell. This cell should be on the outside surface.
double rayStart[3];
for (unsigned int i = 0; i < 3; i++)
{
rayStart[i] = bounds[2 * i + 1] * 1.1;
}
vtkIdType cellId = -1;
double xyz[3], t, pcoords[3];
int subId;
cellLocator->IntersectWithLine(rayStart, center, 0.1, t, xyz, pcoords,
subId, cellId);
std::cout << "Id of cell on outside surface: " << cellId << std::endl;
vtkNew<vtkPolyDataConnectivityFilter> connectivityFilter;
connectivityFilter->SetInputData(polyData);
connectivityFilter->SetExtractionModeToCellSeededRegions();
connectivityFilter->InitializeSeedList();
connectivityFilter->AddSeed(cellId);
connectivityFilter->Update();
//vtkNew<vtkVoxelContoursToSurfaceFilter> ContoursToSurfaceFilter;
//ContoursToSurfaceFilter->SetInputData(polyData);
//ContoursToSurfaceFilter->SetSpacing(0.369141, 0.369141, 0.7);
//ContoursToSurfaceFilter->Update();
//
vtkNew<vtkSTLWriter> writer;
writer->SetInputData(connectivityFilter->GetOutput());
writer->SetFileName("D:/out.stl");
writer->Update();
// Create a mapper and actor for original data.
vtkNew<vtkPolyDataMapper> originalMapper;
originalMapper->SetInputData(polyData);
vtkNew<vtkNamedColors> colors;
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->BackfaceCullingOn();
originalActor->GetProperty()->SetOpacity(0.6);
originalActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a mapper and actor for extracted data.
vtkNew<vtkPolyDataMapper> extractedMapper;
extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort());
vtkNew<vtkActor> extractedActor;
extractedActor->GetProperty()->SetColor(
colors->GetColor3d("Peacock").GetData());
extractedActor->SetMapper(extractedMapper);
extractedActor->GetProperty()->SetOpacity(0.6);
extractedActor->GetProperty()->BackfaceCullingOn();
// Create a renderer.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(originalActor);
renderer->AddActor(extractedActor);
renderer->GradientBackgroundOn();
renderer->SetBackground2(colors->GetColor3d("Beige").GetData());
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
extractedActor->SetPosition((bounds[1] - bounds[0]) / 1.9, 0, 0);
originalActor->SetPosition(-(bounds[1] - bounds[0]) / 1.9, 0, 0);
// Create a render window.
vtkNew<vtkRenderWindow> renwin;
renwin->AddRenderer(renderer);
renwin->SetSize(512, 512);
renwin->SetWindowName("ExtractOutsideSurface");
// Create an interactor.
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renwin);
renwin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}