VTK 获取物体外轮廓 ExtractOutsideSurface

该代码展示了如何使用VTK库中的各种组件,如CellLocator和PolyDataConnectivityFilter,从多个表面体中提取最外层表面。通过构建细胞定位器并找到从外部边界到中心的线的交点,确定外层表面的细胞ID,然后对数据进行分割生成STL文件。
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有时我们需要从多个表面体中,提取 最后层哪个,简单的方法 可以使用这种:

ExtractOutsideSurface

 上面是原数据,下面是提取后的数据;原理是通过 连通域:

Code:

#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkCellLocator.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include<vtkSTLReader.h>
#include<vtkSTLWriter.h>
#include<vtkVoxelContoursToSurfaceFilter.h>
int main(int argc, char* argv[])
{
	// PolyData to process
	vtkSmartPointer<vtkPolyData> polyData;
 

	if (argc > 1)
	{
		vtkNew<vtkXMLPolyDataReader> reader;
		reader->SetFileName(argv[1]);
		reader->Update();
		polyData = reader->GetOutput();
	}
	else
	{
		// Small sphere with most polgons.
		vtkNew<vtkSphereSource> sphereSource1;
		sphereSource1->SetThetaResolution(10);
		sphereSource1->SetPhiResolution(10);
		sphereSource1->SetCenter(5, 5, 5);
		sphereSource1->SetRadius(1.5);

		// Large sphere with least polygons.
		vtkNew<vtkSphereSource> sphereSource2;
		sphereSource2->SetRadius(10);
		sphereSource2->SetCenter(10, 1, 10);

		vtkNew<vtkAppendPolyData> appendFilter;
		appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
		appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
		appendFilter->Update();
		polyData = appendFilter->GetOutput();
	}
 
	double center[3], bounds[6];
	polyData->GetCenter(center);
	std::cout << "Center of data is: " << center[0] << ", " << center[1] << ", "
		<< center[2] << std::endl;
	polyData->GetPoints()->GetBounds(bounds);
	std::cout << "Bounds of data is: " << bounds[0] << ", " << bounds[1] << ", "
		<< bounds[2] << ", " << bounds[3] << ", " << bounds[4] << ", "
		<< bounds[5] << std::endl;

	// Build a cell locator.
	vtkNew<vtkCellLocator> cellLocator;
	cellLocator->SetDataSet(polyData);
	cellLocator->BuildLocator();

	// Now fire a ray from outside the bounds to the center and find a
	// cell. This cell should be on the outside surface.
	double rayStart[3];
	for (unsigned int i = 0; i < 3; i++)
	{
		rayStart[i] = bounds[2 * i + 1] * 1.1;
	}

	vtkIdType cellId = -1;
	double xyz[3], t, pcoords[3];
	int subId;

	cellLocator->IntersectWithLine(rayStart, center, 0.1, t, xyz, pcoords,
		subId, cellId);
	std::cout << "Id of cell on outside surface: " << cellId << std::endl;

	vtkNew<vtkPolyDataConnectivityFilter> connectivityFilter;
	connectivityFilter->SetInputData(polyData);
	connectivityFilter->SetExtractionModeToCellSeededRegions();
	connectivityFilter->InitializeSeedList();
	connectivityFilter->AddSeed(cellId);
	connectivityFilter->Update();

	//vtkNew<vtkVoxelContoursToSurfaceFilter> ContoursToSurfaceFilter;
	//ContoursToSurfaceFilter->SetInputData(polyData);
	//ContoursToSurfaceFilter->SetSpacing(0.369141, 0.369141, 0.7);
	//ContoursToSurfaceFilter->Update();



	//
	vtkNew<vtkSTLWriter> writer;
	writer->SetInputData(connectivityFilter->GetOutput());
	writer->SetFileName("D:/out.stl");
	writer->Update();


	// Create a mapper and actor for original data.
	vtkNew<vtkPolyDataMapper> originalMapper;
	originalMapper->SetInputData(polyData);

	vtkNew<vtkNamedColors> colors;

	vtkNew<vtkActor> originalActor;
	originalActor->SetMapper(originalMapper);
	originalActor->GetProperty()->BackfaceCullingOn();
	originalActor->GetProperty()->SetOpacity(0.6);
	originalActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());

	// Create a mapper and actor for extracted data.
	vtkNew<vtkPolyDataMapper> extractedMapper;
	extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort());

	vtkNew<vtkActor> extractedActor;
	extractedActor->GetProperty()->SetColor(
		colors->GetColor3d("Peacock").GetData());
	extractedActor->SetMapper(extractedMapper);
	extractedActor->GetProperty()->SetOpacity(0.6);
	extractedActor->GetProperty()->BackfaceCullingOn();

	// Create a renderer.
	vtkNew<vtkRenderer> renderer;
	renderer->AddActor(originalActor);
	renderer->AddActor(extractedActor);

	renderer->GradientBackgroundOn();
	renderer->SetBackground2(colors->GetColor3d("Beige").GetData());
	renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

	extractedActor->SetPosition((bounds[1] - bounds[0]) / 1.9, 0, 0);
	originalActor->SetPosition(-(bounds[1] - bounds[0]) / 1.9, 0, 0);

	// Create a render window.
	vtkNew<vtkRenderWindow> renwin;
	renwin->AddRenderer(renderer);
	renwin->SetSize(512, 512);
	renwin->SetWindowName("ExtractOutsideSurface");

	// Create an interactor.
	vtkNew<vtkRenderWindowInteractor> iren;
	iren->SetRenderWindow(renwin);
	renwin->Render();
	iren->Initialize();
	iren->Start();

	return EXIT_SUCCESS;
}

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