获取物体外轮廓,射线探测法。

ExtractOutsideSurface.cxx

#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkCellLocator.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkXMLPolyDataReader.h>

int main(int argc, char* argv[])
{
// PolyData to process
vtkSmartPointer polyData;

if (argc > 1)
{
vtkNew reader;
reader->SetFileName(argv[1]);
reader->Update();
polyData = reader->GetOutput();
}
else
{
// Small sphere with most polgons
vtkNew sphereSource1;
sphereSource1->SetThetaResolution(10);
sphereSource1->SetPhiResolution(10);
sphereSource1->SetCenter(5, 5, 5);
sphereSource1->SetRadius(1.5);

// Large sphere with least polygons
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->SetRadius(10);
sphereSource2->SetCenter(10, 1, 10);

vtkNew<vtkAppendPolyData> appendFilter;
appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
appendFilter->Update();
polyData = appendFilter->GetOutput();

}

double center[3], bounds[6];
polyData->GetCenter(center);
std::cout << "Center of data is: " << center[0] << ", " << center[1] << ", "
<< center[2] << std::endl;
polyData->GetPoints()->GetBounds(bounds);
std::cout << "Bounds of data is: " << bounds[0] << ", " << bounds[1] << ", "
<< bounds[2] << ", " << bounds[3] << ", " << bounds[4] << ", "
<< bounds[5] << std::endl;

// Build a cell locator.
vtkNew cellLocator;
cellLocator->SetDataSet(polyData);
cellLocator->BuildLocator();

// Now fire a ray from outside the bounds to the center and find a
// cell. This cell should be on the outside surface
double rayStart[3];
for (unsigned int i = 0; i < 3; i++)
{
rayStart[i] = bounds[2 * i + 1] * 1.1;
}

vtkIdType cellId = -1;
double xyz[3], t, pcoords[3];
int subId;

cellLocator->IntersectWithLine(rayStart, center, 0.0001, t, xyz, pcoords,
subId, cellId);
std::cout << "Id of cell on outside surface: " << cellId << std::endl;

vtkNew connectivityFilter;
connectivityFilter->SetInputData(polyData);
connectivityFilter->SetExtractionModeToCellSeededRegions();
connectivityFilter->InitializeSeedList();
connectivityFilter->AddSeed(cellId);

// Create a mapper and actor for original data
vtkNew originalMapper;
originalMapper->SetInputData(polyData);

vtkNew colors;

vtkNew originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->BackfaceCullingOn();
originalActor->GetProperty()->SetOpacity(0.6);
originalActor->GetProperty()->SetColor(colors->GetColor3d(“Gold”).GetData());

// Create a mapper and actor for extracted data
vtkNew extractedMapper;
extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort());

vtkNew extractedActor;
extractedActor->GetProperty()->SetColor(
colors->GetColor3d(“Peacock”).GetData());
extractedActor->SetMapper(extractedMapper);
extractedActor->GetProperty()->SetOpacity(0.6);
extractedActor->GetProperty()->BackfaceCullingOn();

// Create a renderer
vtkNew renderer;
renderer->AddActor(originalActor);
renderer->AddActor(extractedActor);

renderer->GradientBackgroundOn();
renderer->SetBackground2(colors->GetColor3d(“Beige”).GetData());
renderer->SetBackground(colors->GetColor3d(“DarkSlateGray”).GetData());

extractedActor->SetPosition((bounds[1] - bounds[0]) / 1.9, 0, 0);
originalActor->SetPosition(-(bounds[1] - bounds[0]) / 1.9, 0, 0);
// Create a render window
vtkNew renwin;
renwin->AddRenderer(renderer);
renwin->SetSize(512, 512);
renwin->SetWindowName(“ExtractOutsideSurface”);

// Create an interactor
vtkNew iren;
iren->SetRenderWindow(renwin);
renwin->Render();
iren->Initialize();
iren->Start();

return EXIT_SUCCESS;
}

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