目录
三子棋:
首先:总体思想 打印棋盘和初始化棋盘 在进行玩家走和电脑走;
第二:输入重复的坐标做出处理;
第三:判断输赢以及平局
三子棋声明:
game.h 头文件
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include<stdlib.h>
#include<time.h>
//声明
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col);
//玩家进行操作
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑进行操作
void ComeputerMove(char board[ROW][COL], int row, int col);
//告诉我们四种游戏状态
//玩家赢 ‘*’
//电脑赢 ‘#’
//平局 ‘Q’
//继续 'C'
//判断双方输赢或者平局
char Iswin(char board[ROW][COL],int row, int col);
三子棋代码实现:
test.c 文件打印菜单:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//测试三子棋;
void menu()
{
printf("***************************************\n");
printf("***** 1.play 0.exist ********\n");
printf("***************************************\n");
}
//游戏算法的实现
void game()
{
char ret = 0;
//数组存放走出的棋盘信息
char board[ROW][COL] = {0};//全部空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
while (1)
{
//玩家下棋
PlayerMove (board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComeputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
printf("三子棋>:\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c 实现文件:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
//打印一行数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j < col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] ='*';
break;
}
else
printf("该坐标已经被占用\n");
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComeputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走>:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
printf("%d %d\n",x, y);
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1棋盘满了
//返回0 棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;// 没满
}
}
}
return 1;//满了
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
return board[2][2];
if (board[0][0] == board[2][0] && board[1][1] == board[0][2] && board[0][2] != ' ')
return board[0][2];
//判断是否平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}