cocos2d-x 观察者与通知

SceneA.h

#ifndef __ALayer_SCENE_H__
#define __ALayer_SCENE_H__

#include "cocos2d.h"
#include "SceneB.h"

#define MSG_STATE "scene_notification"

class ALayer : public cocos2d::Layer
{
public:

	~ALayer();

	// there's no 'id' in cpp, so we recommend returning the class instance pointer
	static cocos2d::Scene* createScene();

	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	virtual bool init();  

	// 进入下一个场景.
	void menEnterNextScene(cocos2d::Ref* pSender);

	void callBack(cocos2d::Ref *sender);

	// implement the "static create()" method manually
	CREATE_FUNC(ALayer);

};

#endif // __ALayer_SCENE_H__

SceneA.cpp

#include "SceneA.h"

USING_NS_CC;

Scene* ALayer::createScene()
{
	// 'scene' is an autorelease object
	auto scene = Scene::create();

	// 'layer' is an autorelease object
	auto layer = ALayer::create();

	// add layer as a child to scene
	scene->addChild(layer);

	// return the scene
	return scene;
}

// on "init" you need to initialize your instance
bool ALayer::init()
{
	//
	// 1. super init first
	if ( !Layer::init() )
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto staticLabel = Label::createWithBMFont("fonts/fnt9.fnt", "Scene A");	
	staticLabel->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 50));
	this->addChild(staticLabel, 1);

	auto label = Label::createWithTTF("", "fonts/Marker Felt.ttf", 24); 
	label->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 200));
	this->addChild(label, 1, 100);

	auto pItmLabel = Label::createWithBMFont("fonts/fnt8.fnt", "Next");
	auto pItmMenu = MenuItemLabel::create(pItmLabel, CC_CALLBACK_1(ALayer::menEnterNextScene, this));

	Menu* mn = Menu::create(pItmMenu, NULL);
	mn->alignItemsVertically();
	this->addChild(mn);

	__NotificationCenter::getInstance()->addObserver(this, callfuncO_selector(ALayer::callBack), MSG_STATE, NULL);

	return true;
}

// 进入下一个场景.
void ALayer::menEnterNextScene(cocos2d::Ref* pSender)
{
	auto  sc = BLayer::createScene();
	auto reScene = TransitionSlideInR::create(1.0f, sc);
	Director::getInstance()->pushScene(reScene);
}

void ALayer::callBack(cocos2d::Ref *sender)
{
	log("ALayer callBack");
	__String *str = (__String*)sender;
	Label* label =  (Label*)this->getChildByTag(100);
	if (label) 
		label->setString(str->getCString());
}

ALayer::~ALayer()
{		
	__NotificationCenter::getInstance()->removeObserver(this, MSG_STATE);
}


SceneB.h

#ifndef __BLayer_H__
#define __BLayer_H__

#include "cocos2d.h"

#define MSG_STATE "scene_notification"

class BLayer : public cocos2d::Layer
{	
public:

	static cocos2d::Scene* createScene();
	virtual bool init();

	// 更新单例对象状态.
	void menUpdate(cocos2d::Ref* pSender);

	// 返回上一个场景.
	void menReturnPreviousScene(cocos2d::Ref* pSender);
	
	// implement the "static create()" method manually
	CREATE_FUNC(BLayer);

};

#endif // __BLayer_H__

SceneB.cpp

#include "SceneB.h"

USING_NS_CC;

Scene* BLayer::createScene()
{
	// 'scene' is an autorelease object
	auto scene = Scene::create();

	// 'layer' is an autorelease object
	auto layer = BLayer::create();

	// add layer as a child to scene
	scene->addChild(layer);

	// return the scene
	return scene;
}

// on "init" you need to initialize your instance
bool BLayer::init()
{
	//
	// 1. super init first
	if ( !Layer::init() )
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto staticLabel = Label::createWithBMFont("fonts/fnt9.fnt", "Scene B");		
	staticLabel->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 50));
	this->addChild(staticLabel, 1);

	auto label = Label::createWithTTF("", "fonts/Marker Felt.ttf", 24); 
	label->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 200));
	this->addChild(label, 1, 100);

	auto pItmLabel1 = Label::createWithBMFont("fonts/fnt8.fnt", "Update Status");
	auto pItmMenu1 = MenuItemLabel::create(pItmLabel1, CC_CALLBACK_1(BLayer::menUpdate, this));

	auto pItmLabel2 = Label::createWithBMFont("fonts/fnt8.fnt", "Return");
	auto pItmMenu2 = MenuItemLabel::create(pItmLabel2, CC_CALLBACK_1(BLayer::menReturnPreviousScene, this));

	Menu* mn = Menu::create(pItmMenu1,pItmMenu2, NULL);
	mn->alignItemsVertically();
	this->addChild(mn);

	return true;
}

void BLayer::menUpdate(Ref* pSender)
{
	int num = CCRANDOM_0_1() * 1000;
	__String* s = __String::createWithFormat("SceneA Update %d", num);
	log("%s", s->getCString());
	__NotificationCenter::getInstance()->postNotification(MSG_STATE, s);

}


void BLayer::menReturnPreviousScene(Ref* pSender)
{   
	Director::getInstance()->popScene();
}



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