在三角形做了裁剪算法之后.需要重新根据所有的顶点按顺序组成三角形.
这样才能恢复窗口内的应有的拓扑结构.
然后对组成的三角形逐个进行绘制渲染.
主要参考的上面两篇文章的代码.
typedef struct Point
{
int x;
int y;
}Point;
//若点a大于点b,即点a在点b顺时针方向,返回true,否则返回false
bool PointCmp(const Point &a,const Point &b,const Point ¢er)
{
if (a.x >= 0 && b.x < 0)
return true;
if (a.x == 0 && b.x == 0)
return a.y > b.y;
//向量OA和向量OB的叉积
int det = (a.x - center.x) * (b.y - center.y) - (b.x - center.x) * (a.y - center.y);
if (det < 0)
return true;
if (det > 0)
return false;
//向量OA和向量OB共线,以距离判断大小
int d1 = (a.x - center.x) * (a.x - center.x) + (a.y - center.y) * (a.y - center.y);
int d2 = (b.x - center.x) * (b.x - center.y) + (b.y - center.y) * (b.y - center.y);
return d1 > d2;
}
void ClockwiseSortPoints(std::vector<Point> &vPoints)
{
//计算重心
cv::Point center;
double x = 0,y = 0;
for (int i = 0;i < vPoints.size();i++)
{
x += vPoints[i].x;
y += vPoints[i].y;
}
center.x = (int)x/vPoints.size();
center.y = (int)y/vPoints.size();
//冒泡排序
for(int i = 0;i < vPoints.size() - 1;i++)
{
for (int j = 0;j < vPoints.size() - i - 1;j++)
{
if (PointCmp(vPoints[j],vPoints[j+1],center))
{
cv::Point tmp = vPoints[j];
vPoints[j] = vPoints[j + 1];
vPoints[j + 1] = tmp;
}
}
}
}