Android基础-线程

创建线程

  1. 继承Thread
class MyThread extends Thread {
    @Override
    public void run() {
        super.run();
        for (int i = 0; i < 50; i++) {
            Log.e(TAG, "run: " + i);
        }
    }
}

new MyThread().start();
  1. 实现Runable接口重写run方法
class MyRunnable implements Runnable {
    @Override
    public void run() {
        for (int i = 0; i < 100; i++) {
            Log.e(TAG, "run: " + i);
        }
    }
}

new Thread(new MyRunnable()).start();

需求

异步执行完成后更新UI

  1. 通过View或者Activity更新UI
class MyThread extends Thread {
    private TextView textView;

    MyThread(TextView textView) {
        this.textView = textView;
    }

    @Override
    public void run() {
        super.run();
        final long startTime = System.currentTimeMillis();

        //模拟耗时操作
        for (int i = 0; i < 1000; i++) {
            Log.e(TAG, "run: " + i);
        }

        //更新ui的方法
        //1.Activity.runOnUiThread(Runnable)
        runOnUiThread(new Runnable() {
            @Override
            public void run() {

            }
        });

        //2.View.post(Runnable)
        textView.post(new Runnable() {
            @Override
            public void run() {
                long entTime = System.currentTimeMillis();
                long l = entTime - startTime;
                textView.setText(MessageFormat.format("耗时: {0} ms", l));
            }
        });

        //3.View.postDelayed(Runnable, long)
        textView.postDelayed(new Runnable() {
            @Override
            public void run() {
                textView.setText("postDelayed");
            }
        }, 5000);
    }
}
  1. 通过Handler
private MyHandler myHandler;

private static class MyHandler extends Handler {
    private String TAG = "MyHandler";
    private TextView textView;

    MyHandler(TextView textView) {
        this.textView = textView;
    }

    @Override
    public void handleMessage(@NonNull Message msg) {
        super.handleMessage(msg);
        String text = (String) msg.obj;
        textView.setText(text);
    }
}

class MyThread extends Thread {
    private TextView textView;

    MyThread(TextView textView) {
        this.textView = textView;
    }

    @Override
    public void run() {
        super.run();
        final long startTime = System.currentTimeMillis();

        //模拟耗时操作
        for (int i = 0; i < 1000; i++) {
            Log.e(TAG, "run: " + i);
        }

        //更新ui的方法
        //4.Handler
        Message message = new Message();
        message.obj = "123456";
        myHandler.sendMessage(message);
    }
}

myHandler = new MyHandler(textView);
new MyThread(textView).start();

子线程同步问题

new Thread().start();
new Thread().start();
new Thread().start();
如果想多个异步线程顺序执行,上面这种方法是不行的

handlerThread

HandlerThread适合处理本地IO读写操作(数据库,文件),因为本地IO操作大多数的耗时属于毫秒级别,对于单线程 + 异步队列的形式 不会产生较大的阻塞。而网络操作相对比较耗时,容易阻塞后面的请求,因此在这个HandlerThread中不适合加入网络操作。

private HandlerThread handlerThread;
private MyHandler myHandler;

@Override
protected void onCreate(Bundle savedInstanceState) {
 	//....
    handlerThread = new HandlerThread("handler_thread");
    handlerThread.start();

    myHandler = new MyHandler(handlerThread.getLooper());
    myHandler.sendEmptyMessage(1);
    myHandler.sendEmptyMessage(2);
}

@Override
protected void onDestroy() {
    super.onDestroy();
    handlerThread.quitSafely();
}

private static class MyHandler extends Handler {
    private String TAG = "MyHandler";

    MyHandler(@NonNull Looper looper) {
        super(looper);
    }

    @Override
    public void handleMessage(@NonNull Message msg) {
        super.handleMessage(msg);
        switch (msg.what) {
            case 1:
                Log.e(TAG, "case1Start: ");
                for (int i = 0; i < 100; i++) {
                    Log.e(TAG, "case1: " + i);
                }
                Log.e(TAG, "case1Finish: ");
                break;
            case 2:
                Log.e(TAG, "case2Start: ");
                for (int i = 0; i < 100; i++) {
                    Log.e(TAG, "case2: " + i);
                }
                Log.e(TAG, "case2Finish: ");
                break;
        }
    }
}

通过上面代码可以知道HandlerThread可以达到顺序执行的效果。

AsyncTask
线程池 SingleThreadExecutor

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