【Cocos2d游戏开发之二】CCScene场景切换的特效

        CCScene* scenec = [CCScene node];

        //部落格------

        //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];

        //近远-远近-----

        //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];

        //另一个layout左侧进入(视觉感觉是屏幕右移)

        //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];

        //另一个layout右侧进入(视觉感觉是屏幕左移)

        //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];

        //另一个layout上侧进入(视觉感觉是屏幕下移)

        //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];

        //另一个layout下侧进入(视觉感觉是屏幕上移)

        //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];

        //当前屏幕被分为3列,两则下移,中间上移

        //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];

        //当前屏幕被分为3列,两则左移,中间右移

        //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];

        //扇形转换-----

        //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];

        //平面旋转-----

        //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];

        //近-远-跳动------

        //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];

        //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------

        //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];

        //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------

        //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];

        //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----

        //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];

        //另外一个layout左侧进入覆盖当前layout

        //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];

        //另外一个layout右侧进入覆盖当前layout

        //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];

        //另外一个layout上侧进入覆盖当前layout

        //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];

        //另外一个layout下侧进入覆盖当前layout

        //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];

        //立体反转(X轴)--2D平面反转,没有远近感

        //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];

        //立体反转(Y轴)--2D平面反转,没有远近感

        //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];

        //立体反转(X,Y轴)--2D平面反转,没有远近感

        //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];

        //实体-透明-实体(默认无颜色,可以附带颜色)

        //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];

        //另外一个直接渐变覆盖当前layout

        //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];

        //移动(方格状)部落格,从左下往右上

        //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];

        //移动(方格状)部落格,从右上往左下      

        //CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];

        //移动(长矩形,宽度是屏幕宽)部落格,从下往上

        //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];

        //移动(长矩形,宽度是屏幕宽)部落格,从上往下

        //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];

        //书的翻页效果

        //CCTransitionPageTurn *transitionScene=[CCTransitionPageTurn transitionWithDuration:3 scene:scenec backwards:YES];

        [[CCDirector sharedDirector] replaceScene: transitionScene];




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