# 调用构建函数名字
excuteFunName=调用的Editor含有BuildPipeline.BuildPlayer的静态脚本函数
/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -projectPath Unity工程目录 -nographics -executeMethod ${excuteFunName} -logFile 日志目录/log.txt
# 工程路径
xcode_project_path=工程路径目录
# build文件夹路径
build_path=${xcode_project_path}/项目目录
archive_path=${build_path}/Archive/AutoBuild.xcarchive
# 编译工程
cd $build_path
# 清理
xcodebuild clean
xcodebuild || exit
xcodebuild archive
-project ${build_path}/Unity-iPhone.xcodeproj
-scheme Unity-iPhone
-configuration “Release”
-archivePath ${archive_path}
xcodebuild -exportArchive
-exportOptionsPlist ExportOptions.plist
-archivePath ${archive_path}
-exportPath ${xcode_project_path} \
------------------------ExportOptions.plist--------------------------------------
<?xml version="1.0" encoding="UTF-8"?><DOCTYPE plist PUBLIC “-//Apple//DTD PLIST 1.0//EN” “http://www.apple.com/DTDs/PropertyList-1.0.dtd”>
<plist version=“1.0”>
<dict>
<key>compileBitcode</key>
<false/>
<key>destination</key>
<string>export</string>
<key>method</key>
<string>ad-hoc</string>
<key>provisioningProfiles</key>
<dict>
<key>com.xxx.xxx</key>
<string>证书名字(.mobileprovision 后缀不需要)</string>
</dict>
<key>signingCertificate</key>
<string>Apple Distribution</string>
<key>signingStyle</key>
<string>manual</string>
<key>stripSwiftSymbols</key>
<true/>
<key>teamID</key>
<string>证书团队名字</string>
<key>thinning</key>
<string><none></string>
</dict>
</plist>