#if UNITY_IOS
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using UnityEditor.Callbacks;
using System.Collections;
public class IOSAutomaticPackaging{
[PostProcessBuild(999)]
public static void OnPostprocessBuild(BuildTarget BuildTarget, string path)
{
if (BuildTarget == BuildTarget.iOS)
{
string</
Unity iOS Xcode自动打包
最新推荐文章于 2024-05-15 05:17:51 发布