代码:
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
public class SearchRefrenceEditorWindow : EditorWindow
{
/// <summary>
/// 查找引用
/// </summary>
[MenuItem("Assets/SearchRefrence")]
static void SearchRefrence()
{
SearchRefrenceEditorWindow window =
(SearchRefrenceEditorWindow) EditorWindow.GetWindow(typeof(SearchRefrenceEditorWindow), false, "Searching",
true);
window.Show();
}
private static Object searchObject;
private List<Object> result = new List<Object>();
private void OnGUI()
{
EditorGUILayout.BeginHorizontal();
searchObject = EditorGUILayout.ObjectField(searchObject, typeof(Object), true, GUILayout.Width(200));
if (GUILayout.Button("Search", GUILayout.Width</