基于VUE-CLI框架开发THREE.JS从入门开始(2)
开发环境
开发工具
webstorm编辑器
node.js
前台框架
vue-cli 框架
引用脚本
webgl封装库three.js 项目路径下安装(编辑器内右键点击项目根文件夹,选择Open in Terminal) :
npm install three
我直接放到vue对象内了,代码如下
import Vue from 'vue'
import App from './App.vue'
import * as THREE from 'three'
//引用three
Vue.config.productionTip = false
Vue.prototype.THREE = THREE
//将three加入到vue对象内
new Vue({
render: h => h(App),
}).$mount('#app')
基本概念
1.创建三维坐标点:THREE.Vector3(x,y,z)
2.标题线的材料:
代码
<template>
<div></div>
</template>
<script>
export default {
name: "ThreeTest1",
mounted () {
let scene = new this.THREE.Scene();
//创建场景
let camera = new this.THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 100);
camera.position.set( 0, 0, 100 );
camera.lookAt( 0, 0, 0 );
/*
* 创建PerspectiveCamera 透视相机
* 视野角度
* 长宽比
* 近截面
* 远截面
* */
let renderer = new this.THREE.WebGLRenderer();
renderer.setSize(window.innerWidth/2, window.innerHeight/2);
document.body.appendChild(renderer.domElement);
/*
* 创建WebGLRenderer渲染器
* 1.添加对象 setSize 设置渲染器的宽高 入参 (宽度 高度)
* 2.将渲染器的dom对象添加到页面
* */
var geometry = new this.THREE.Geometry();
//设置具有几何顶点的几何(Geometry)或缓冲区几何(BufferGeometry)设置顶点位置,看名字就知道了,一个是直接将数据保存在js里面的,另一个是保存在WebGL缓冲区内的,而且肯定保存到WebGL缓冲区内的效率更高
geometry.vertices.push(new this.THREE.Vector3( -10, -10, 0) );
geometry.vertices.push(new this.THREE.Vector3( -10, 10, 0) );
geometry.vertices.push(new this.THREE.Vector3( 10, 10, 0) );
geometry.vertices.push(new this.THREE.Vector3( 10, -10, 0) );
geometry.vertices.push(new this.THREE.Vector3( -10, -10, 0) );
//定义线的基本材料,我们可以使用LineBasicMaterial(实线材料)和LineDashedMaterial(虚线材料)
let material = new this.THREE.LineBasicMaterial({color: 0x0000ff});
var line = new this.THREE.Line( geometry, material );
scene.add( line );
renderer.render( scene, camera );
}
}
</script>
<style scoped>
</style>
有问题欢迎大家提问,共同学习。bye bye