bundle传值,耗时,效率低
message方法传值,效率高,但只能传整型int和对象object(msg.arg1,msg.arg2,msg.obj)
Handler传值方式之Handler
<pre name="code" class="java">public class MainActivity extends Activity {
private TextView tv;
private Bundle bundle;
private Message message;
private Handler mHandler = new Handler(){
public void handleMessage(android.os.Message msg) {
Bundle b = msg.getData();
int num = b.getInt("num");
String name = b.getString("name");
tv.setText("num:"+num+"\nname:"+name);
};
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView) findViewById(R.id.text);
findViewById(R.id.button1).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
//startActivity(new Intent(MainActivity.this,MainActivity2.class));
message = new Message();
bundle = new Bundle();
bundle.putInt("num", 10);
bundle.putString("name", "zhang");
message.setData(bundle);
message.what = 1;
mHandler.sendMessage(message);
}
});
}
}
Handler传值方式之Message
public class MainActivity extends Activity {
private TextView tv;
private Bundle bundle;
private Message message;
private Handler mHandler = new Handler(){
public void handleMessage(android.os.Message msg) {
int num = msg.arg1;
String name = (String) msg.obj;
tv.setText("num:"+num+"\nname:"+name);
};
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView) findViewById(R.id.text);
findViewById(R.id.button1).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
message = mHandler.obtainMessage(1);
message.arg1 = 11;//传整型
message.obj = "zhang";//传String等
message.sendToTarget();
}
});
}
}
Message和obtainMessage的区别
用过Handler的人都知道,Message有两种获取方法
Message msg = new Message();
或者
Message msg = handler.obtainMessage();
这两种方法的区别是,前者是new的,需要开辟内存空间;后者是从global Message pool中取,性能消耗相对少;
我想问的是,global Message pool的概念?
我在程序中并没有创建过Message,可以使用obtainMessage()方法来获取Message对象吗?如果可以,那这个取到的Message是哪儿来的?
使用obtainMessage()既然没有new,那么我obtainMessage得到的Message就可能是同一个,如果线程A通过handler.obtainMessage()得到了message,并且把相关属性赋值了,然后通过sendMessage加入到主线程中,主线程正要去取这个message里的相关信息,还没取,线程A由于运行频率较高又get了一遍,又赋上了新值.
或者还有一个线程,线程B也get,也赋值了一遍.
那么你的主线程数据就完全乱套了.