glGetString
获取厂家信息
const GLubyte* info = glGetString(GL_VENDOR);
printf("GL_VENDOR:%s\n", info);
info = glGetString(GL_VERSION);
printf("GL_VERSION:%s\n", info);
info = glGetString(GL_RENDERER);
printf("GL_RENDER:%s\n", info);
info = glGetString(GL_SHADING_LANGUAGE_VERSION);
printf("GL_SHADING_LANGUAGE_VERSION:%s\n", info);
info = glGetString(GL_EXTENSIONS);
printf("GL_EXTENSIONS:%s\n", info);