1 下载源文件
官网
http://www.vtk.org/
百度云链接:
http://pan.baidu.com/s/1pLjRdOn 密码: dgvh
一个为source,一个为data,一个为参考文档
2 用cmake加上vs2013编译
参考1
VTK与ITK的详细安装指南
http://blog.csdn.net/Chinamming/article/details/16802787
参考2
VTK配置步骤(WIN7 64位 + VS2012 + VTK-5.10.1)
http://blog.csdn.net/yunhaic/article/details/40653221
参考3
模仿opencv安装时添加相应dll文件
http://blog.csdn.net/poem_qianmo/article/details/19809337
参考4
no override found for vtkpolydatamapper解决方法
http://blog.csdn.net/xieyi4650/article/details/50395733
参考5
维基vtk c++例子
http://www.vtk.org/Wiki/VTK/Examples/Cxx
3 测试
#include <vtkVersion.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
//解决no override found for vtkpolydatamapper
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
int main(int, char *[])
{
// Create a plane
vtkSmartPointer<vtkPlaneSource> planeSource =
vtkSmartPointer<vtkPlaneSource>::New();
planeSource->SetCenter(1.0, 0.0, 0.0);
planeSource->SetNormal(1.0, 0.0, 1.0);
planeSource->Update();
vtkPolyData* plane = planeSource->GetOutput();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput(plane);
#else
mapper->SetInputData(plane);
#endif
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(.1, .2, .3); // Background color dark blue
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}