SharpZipLib

解压缩文件

 

 

using System;
using System.Collections.Generic;
using System.IO;
using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Zip;

public static class ZipFileHelper
{
    /// <summary>
    /// 压缩文件
    /// </summary>
    /// <param name="path"></param>
    /// <param name="zipFileName"></param>
    public static void ZipFile(string path, string zipFileName)
    {
        if (string.IsNullOrEmpty(path) || string.IsNullOrEmpty(zipFileName))
            return;

        List<string> paths = new List<string>();
        if (Directory.Exists(path))
        {
            foreach (var file in Directory.GetFiles(path, "*", SearchOption.AllDirectories))
            {
                paths.Add(file);
            }
        }
        else if (File.Exists(path))
        {
            path = Path.GetFullPath(path);
            paths.Add(path);
        }

        if (paths.Count == 0)
            return;

        ZipOutputStream outstream = null;
        try
        {
            outstream = new ZipOutputStream(File.Create($"{zipFileName}.zip"));
            outstream.SetLevel(6);

            Crc32 crc = new Crc32();
            foreach (var p in paths)
            {
                var file = p.Replace($@"{path}\", string.Empty);
                var fs = File.OpenRead(p);
                var buffer = new byte[fs.Length];
                fs.Read(buffer, 0, buffer.Length);
                var entry = new ZipEntry(file);
                entry.DateTime = DateTime.Now;
                entry.Size = fs.Length;
                fs.Close();
                crc.Reset();
                crc.Update(buffer);
                entry.Crc = crc.Value;
                outstream.PutNextEntry(entry);
                outstream.Write(buffer, 0, buffer.Length);
            }
        }
        catch(Exception ex)
        {
            UnityEngine.Debug.LogError(ex);
        }
        finally
        {
            if (outstream != null)
            {
                outstream.Finish();
                outstream.Close();
            }
        }
    }

    /// <summary>
    /// 解压文件
    /// </summary>
    /// <param name="targetFile"></param>
    /// <param name="decompressionPath"></param>
    public static void UnZipFile(string targetFile, string decompressionPath)
    {
        if (string.IsNullOrEmpty(targetFile) || string.IsNullOrEmpty(decompressionPath))
            return;

        if (!File.Exists(targetFile))
            return;

        ZipInputStream inputstream=null;
        ZipEntry entry;
        int size = 2048;
        byte[] data = new byte[2048];
        try
        {
            inputstream = new ZipInputStream(File.OpenRead(targetFile));
            while((entry = inputstream.GetNextEntry())!=null)
            {
                var path = Path.Combine(decompressionPath, entry.Name);

                var dir = Path.GetDirectoryName(path);
                if(!Directory.Exists(dir))
                {
                    Directory.CreateDirectory(dir);
                }

                using (FileStream fs = File.Create(path))
                {
                    while (true)
                    {
                        size = inputstream.Read(data, 0, data.Length);
                        if (size > 0)
                        {
                            fs.Write(data, 0, size);
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }
        }
        catch(Exception ex)
        {
            UnityEngine.Debug.LogError(ex);
        }
        finally
        {
            if(inputstream!=null)
            {
                inputstream.Close();
            }
        }
    }
}

 

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