unity音频管理器

using UnityEngine;
using System.Collections;
public delegate void AudioPlayEnd();

/*

* @ 创建时间:

* @ 作者:想开店的程序员

* @ 修改人:

* @ 修改时间:

* @ 描述:自定义音频辅助播放(必需)

* @///

*/

public class CustomAudioSource : MonoBehaviour
{

    void Awake()
    {
        DontDestroyOnLoad(gameObject);
    }

    public void Play(AudioSource audioSource, AudioClip clip, Transform emitter, float volume, float pitch, bool loop, AudioPlayEnd callback = null)
    {
        if (emitter == null)
        {
            StartCoroutine(PlayI(audioSource, clip, volume, pitch, loop, callback));
        }
        else
        {
            StartCoroutine(PlayII(clip, emitter, volume, pitch, loop, callback));
        }
    }
    IEnumerator PlayI(AudioSource audioSource, AudioClip clip, float volume, float pitch, bool loop, AudioPlayEnd callback)
    {
        audioSource.clip = clip;
        audioSource.volume = volume;
        audioSource.pitch = pitch;
        audioSource.loop = loop;
        audioSource.Play();

        yield return new WaitForSeconds(clip.length);
        //音频播放完毕后执行的方法
        if (callback != null)
            callback();
    }
    IEnumerator PlayII(AudioClip clip, Transform emitter, float volume, float pitch, bool loop, AudioPlayEnd callback = null)
    {

        GameObject go = new GameObject("Audio:" + clip.name);
        go.transform.position = emitter.position;
        go.transform.parent = emitter;

        AudioSource source = go.AddComponent<AudioSource>();
        source.clip = clip;
        source.volume = volume;
        source.pitch = pitch;
        source.loop = loop;
        source.Play();
        if (!loop)
        {
            DestroyObject(go, clip.length);
            yield return new WaitForSeconds(clip.length);
            //音频播放完毕后执行的方法
            if (callback != null)
                callback();
        }
    }

    void OnDestoryed()
    {

    }
}
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

/*

* @ 创建时间:

* @ 作者:想开店的程序员

* @ 修改人:

* @ 修改时间:

* @ 描述:音频管理器,注:音频文件一定要放在Resources/Audio文件夹下,不然无法播放

* @/

*/

public class AudioManager
{

    private Dictionary<string, AudioClip> soundDicts = new Dictionary<string, AudioClip>();

    private AudioSource _AudioSource;
    private CustomAudioSource _cas;

    /// <summary>
    /// 单例模式
    /// </summary>
    private static AudioManager Instance;
    public static AudioManager GetInstance()
    {
        if (Instance == null)
        {
            Instance = new AudioManager();
            GameObject audioSource = new GameObject("Audios");
            Instance._AudioSource = audioSource.AddComponent<AudioSource>();
            Instance._cas = audioSource.AddComponent<CustomAudioSource>();
        }
        return Instance;
    }

    /// <summary>
    /// 通过文件名播放音乐
    /// </summary>
    /// <param name='fileName'>
    /// File name.
    /// </summary>
    public void PlayByName(string fileName)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, null, 1f, 1f, false);
        Debug.Log("AudioManager::Play().PlayByName");
    }
    public void PlayByName(string fileName, bool isloop)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, null, 1f, 1f, isloop);
        Debug.Log("AudioManager::Play().PlayByName。loop:" + isloop);
    }
    /// <summary>
    /// 播放音频,完成后执行回调函数
    /// </summary>
    /// <param name="fileName"></param>
    /// <param name="callback"></param>
    public void PlayByName(string fileName, AudioPlayEnd callback)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, null, 1f, 1f, false, callback);
        Debug.Log("AudioManager::Play().PlayByName.callback");
    }
    /// <summary>
    /// 在emitter下播放一个音频
    /// </summary>
    /// <param name="fileName"></param>
    /// <param name="emitter"></param>
    public void PlayByName(string fileName, Transform emitter)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, emitter, 1f, 1f, false);
        Debug.Log("AudioManager::Play().PlayByName.emitter");
    }
    public void PlayByName(string fileName, Transform emitter, bool isloop)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, emitter, 1f, 1f, isloop);
        Debug.Log("AudioManager::Play().PlayByName.emitter.isloop" + isloop);
    }
    public void PlayByName(string fileName, Transform emitter, float volume, bool isloop)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, emitter, volume, 1f, isloop);
        Debug.Log("AudioManager::Play().PlayByName.emitter.volume.isloop" + isloop);
    }
    public void PlayByName(string fileName, Transform emitter, bool isloop, AudioPlayEnd callback)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, emitter, 1f, 1f, isloop, callback);
        Debug.Log("AudioManager::Play().PlayByName.emitter.isloop" + isloop + ". callback");
    }
    public void PlayByName(string fileName, Transform emitter, float volume, float pitch, bool isloop)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, emitter, volume, pitch, isloop);
        Debug.Log("AudioManager::Play().PlayByName.emitter.volume.pitch.isloop" + isloop);
    }
    public void PlayByName(string fileName, Transform emitter, float volume, float pitch, bool isloop, AudioPlayEnd callback)
    {
        ///判断字典中是否存在该文件,不存在则加载
        AudioClip _PlayClip = FindClipByName(fileName);
        _cas.Play(_AudioSource, _PlayClip, emitter, volume, pitch, isloop, callback);
        Debug.Log("AudioManager::Play().PlayByName");
    }
    /// <summary>
    /// 通过音频文件播放音乐
    /// </summary>
    /// <param name="clip">AudioClip类型文件</param>
    public void PlayByClip(AudioClip clip)
    {
        if (!soundDicts.ContainsKey(clip.name))
        {
            soundDicts.Add(clip.name, clip);
        }
        _cas.Play(_AudioSource, clip, null, 1f, 1f, false);
        Debug.Log("AudioManager::Play().PlayByClip");
    }
    public void PlayByClip(AudioClip clip, AudioPlayEnd callback)
    {
        if (!soundDicts.ContainsKey(clip.name))
        {
            soundDicts.Add(clip.name, clip);
        }
        _cas.Play(_AudioSource, clip, null, 1f, 1f, false, callback);
        Debug.Log("AudioManager::Play().PlayByClip.callback");
    }
    /// <summary>
    /// 通过文件名查找音频文件,并自动添加到字典中
    /// </summary>
    /// <param name="fileName"></param>
    /// <returns></returns>
    public AudioClip FindClipByName(string fileName)
    {
        if (!soundDicts.ContainsKey(fileName))
        {
            AudioClip _playClip = Resources.Load("Audio/" + fileName) as AudioClip;
            soundDicts.Add(fileName, _playClip);
            return _playClip;
        }
        else
        {
            return soundDicts[fileName];
        }
    }
    /// <summary>
    /// 返回一个音频的播放时间
    /// </summary>
    /// <param name="fileName"></param>
    /// <returns></returns>
    public float SoundLength(string fileName)
    {
        AudioClip _PlayClip = FindClipByName(fileName);
        return _PlayClip.length;
    }

    public void ForceKill()
    {
        GameObject.Destroy(Instance._cas.gameObject);
        Instance._cas = null;
        Instance = null;
    }
}

调用方法示例

using UnityEngine;
using System.Collections;

public class test : MonoBehaviour {

    public AudioClip clip;
    public Transform obj;
    // Use this for initialization
    void Start () {
        DontDestroyOnLoad(gameObject);  
    }
    // Update is called once per frame
    void Update () {

        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            AudioManager.GetInstance().PlayByName("FarExplosionA");
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            AudioManager.GetInstance().PlayByName("FarExplosionA", false);
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            AudioManager.GetInstance().PlayByName("FarExplosionA", tester);
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            AudioManager.GetInstance().PlayByName("FarExplosionA", obj);
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            AudioManager.GetInstance().PlayByName("FarExplosionA", obj, false);
        }
        if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            AudioManager.GetInstance().PlayByName("FarExplosionA", obj, false, tester);
        }
        if (Input.GetKeyDown(KeyCode.Alpha7))
        {
            AudioManager.GetInstance().PlayByClip(clip, tester);
        }
        if (Input.GetKeyDown(KeyCode.A))
        {
            Application.LoadLevel(1);
        }
    }
    public void tester() {
        Debug.Log("音频播放完毕,回调函数执行");
    }
}
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