using Net.Client;
using Net.Event;
using Net.Server;
using Net.Share;
using System;
using System.Threading;
using System.Threading.Tasks;
using UdpClient = Net.Client.UdpClient;
namespace ConsoleApp4
{
class ser : UdpServer<NetPlayer, NetScene<NetPlayer>>
{
}
class Program
{
static void Main(string[] args)
{
Console.Title = "udp";
int num = 128;
if (args.Length == 1)
num = int.Parse(args[0]);
NDebug.BindLogAll(Console.WriteLine);//打印服务器,客户端日志
ser server = new ser();
server.Start(6661);
server.SetHeartTime(5, 200);
Thread.Sleep(200);
ClientBase client = new UdpClient();
client.OnPingCallback += (time)=> { Console.Title = "udp-client " + time; };
client.SetHeartTime(5, 200);
client.AddRpcHandle(new Program());
client.Connect("127.0.0.1", 6661).Wait();
client.Send(new byte[1]);
Thread.Sleep(1000);
Task.Run(() =>
{
int i = 1;
while (true)
{
Thread.Sleep(1);
client.SendRT(NetCmd.LocalRT, "Test", i);
i++;
}
});
Console.ReadLine();
}
[Rpc]
void Test(int i)
{
Console.WriteLine(i);
}
}
}