【c#】继承

一个case

子类和父类有同名的成员变量,最终输出父类的name kaka

using UnityEngine;

namespace Tests.mapilot
{
    public abstract class Father
    {
        public string name;
        public Father(string name)
        {
            this.name = name;
            Debug.Log("father:" + this.name);
        }
    }

    public class Children : Father
    {
        public string name;
        public Children(string name) : base(name)
        {
            this.name = "chilid-" + name;
            Debug.Log("chilid:" + this.name);
        }
    }


    public class UnitTest
    {
        public static void Start()
        {
            Father c = new Children("kaka");
            test(c);
        }

        public static void test(Father f)
        {
            Debug.Log(f.name);
        }
    }
}

子类不写同名字段name,输出子类的name chile-kaka

using UnityEngine;

namespace Tests.mapilot
{
    public abstract class Father
    {
        public string name;
        public Father(string name)
        {
            this.name = name;
            Debug.Log("father:" + this.name);
        }
    }

    public class Children : Father
    {
        public Children(string name) : base(name)
        {
            this.name = "chilid-" + name;
            Debug.Log("chilid:" + this.name);
        }
    }


    public class UnitTest
    {
        public static void Start()
        {
            Father c = new Children("kaka");
            test(c);
        }

        public static void test(Father f)
        {
            Debug.Log(f.name);
        }
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值