一个简单的同步socket 连接

服务器部分:

using System;
using System.Net;
using System.Net.Sockets;

namespace sever
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("start");
            //Socket
            Socket listenfd = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //绑定IP和端口
            IPAddress ipAdr = IPAddress.Parse("192.168.1.105");
            IPEndPoint ipEp = new IPEndPoint(ipAdr, 1234);
            listenfd.Bind(ipEp);
            //监听
            listenfd.Listen(0);
            Console.WriteLine("启动成功");
            while (true)
            {
                //Accept
                Socket connfd = listenfd.Accept();
                Console.WriteLine("accept");
                //receive
                byte[] readBuff = new byte[1024];
                int count = connfd.Receive(readBuff);
                string str = System.Text.Encoding.UTF8.GetString(readBuff, 0, count);
                Console.WriteLine("接收到的消息: " + str);
                byte[] bytes = System.Text.Encoding.Default.GetBytes("服务器接收到了: " + str);
                connfd.Send(bytes);
            }
        }
    }
}

客户端部分:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using UnityEngine.UI;

[System.Serializable]
public class Connect : MonoBehaviour {

    Socket socket;
    //服务端的IP和端口
    public InputField host;
    public InputField port;
    //
    Button button;
    public Text recv;
    public Text client;
    //缓冲
    const int BUFFER_SIZE = 1024;
    byte[] readBuff = new byte[BUFFER_SIZE];


	void Start () {
        button=transform.Find("Button").GetComponent<Button>();
        button.onClick.AddListener(Connection);
    }

    public void Connection()
    {
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        socket.Connect(host.text,int.Parse(port.text));
        client.text = "客户端地址  " + socket.LocalEndPoint.ToString();
        //Send
        string str = "hello";
        byte[] bytes = System.Text.Encoding.Default.GetBytes("发送: " + str);
        socket.Send(bytes);
        //Recv
        int count = socket.Receive(readBuff);
        str = System.Text.Encoding.UTF8.GetString(readBuff, 0, count);
        recv.text = str;
        //close
        socket.Close();
    }
}

 

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