#include<iostream>
#include<opencv2/opencv.hpp>
using namespace std;
using namespace cv;
bool g_bDrawing = false;
Point g_CurrPoint, g_OrgPoint;
int g_nThick = 5, g_nBlue = 255, g_nGreen = 255, g_nRed = 0;
int g_nImageOneValue = 49;
Mat srcImage;
Mat grayImage;
Mat maskImage;
/*注意:不能在毁掉函数中写入未初始化的矩阵类,所以需要用时,需要写一个标志位,然后再在while(1)循环内使用*/
void onMouse(int event, int x, int y, int flag, void *param)
{
Mat &img = *(cv::Mat*)param;
switch (event)
{
//移动鼠标的时候
case CV_EVENT_MOUSEMOVE:
{
g_OrgPoint = g_CurrPoint;
g_CurrPoint = Point(x, y);
if (g_bDrawing == 1)
{
line(srcImage, g_CurrPoint, g_OrgPoint, Scalar(g_nBlue, g_nGreen, g_nRed), g_nThick);
imshow("【鼠标事件窗口】", srcImage);
//在掩膜图上进行显示
line(maskImage, g_CurrPoint, g_OrgPoint, Scalar(g_nBlue, g_nGreen, g_nRed), g_nThick);
imshow("【掩膜图像】", maskImage);
}
}
break;
//点击鼠标左键时
case CV_EVENT_LBUTTONDOWN:
{
g_bDrawing = true;
g_OrgPoint = Point(x, y);
g_CurrPoint = g_OrgPoint;
}
break;
//松开鼠标左键时
case CV_EVENT_LBUTTONUP:
{
g_bDrawing = false;
}
break;
}
}
int main()
{
Mat tempImage;
RNG &rng = theRNG();
srcImage = imread("lili.jpg");
//用一个变量来存储原图像
Mat g_srcImage;
srcImage.copyTo(g_srcImage);
//为掩膜图 分配空间
maskImage.create(srcImage.size(), CV_8UC1);
maskImage = Scalar::all(0);
namedWindow("【鼠标事件窗口】");
setMouseCallback("【鼠标事件窗口】", onMouse, 0);
namedWindow("【滚动条窗口】", 0);
createTrackbar("thick", "【滚动条窗口】", &g_nThick, 100, 0);
createTrackbar("Blue", "【滚动条窗口】", &g_nBlue, 255, 0);
createTrackbar("Green", "【滚动条窗口】", &g_nGreen, 255, 0);
createTrackbar("Red", "【滚动条窗口】", &g_nRed, 255, 0);
char key;
while (1)
{
imshow("【鼠标事件窗口】", srcImage);
key = waitKey();
if (key == 27)
break;
//如果检测到 键值是1 则恢复原图
if (key == '1')
{
g_srcImage.copyTo(srcImage);
maskImage = Scalar::all(0);
imshow("【鼠标事件窗口】", srcImage);
}
//如果检测到空格 则开始执行图像修复
Mat dstImage;
dstImage.create(srcImage.size(), srcImage.type());
if (key == ' ')
{
inpaint(srcImage, maskImage, dstImage, 3, INPAINT_TELEA);
imshow("【修补后的图像】", dstImage);
}
}
return 0;
}
opencv3实现图像修补-inpaint函数
最新推荐文章于 2024-04-25 10:40:41 发布
这段代码展示了如何使用OpenCV3的inpaint函数进行图像修复。程序通过鼠标事件创建修复区域,设置线条颜色和粗细,然后调用inpaint函数进行图像修补,并显示修复前后的图像。
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