装饰模式(C++实现)

(本博客旨在个人总结回顾)

1、详情:

装饰模式:动态地给一个对象添加一些额外的职责,就扩展功能而言,装饰模式比生成子类更为灵活。

说明:

何时使用:在不想增加很多子类的情况下扩展类。

优点:装饰类和被装饰类可以独立发展,不会相互耦合,装饰模式是继承的一个替代模式,装饰模式可以动态扩展一个实现类的功能。

缺点:多层装饰比较复杂。

使用场景: ①扩展一个类的功能。 ②动态增加功能,动态撤销。

2.1、UML类图:

2.2、例子源码

stdafx.h

// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>

#include <iostream>
using namespace std;

// TODO:  在此处引用程序需要的其他头文件

Component.h

#pragma once

class Component
{
public:
    Component();
    virtual ~Component();

public:
    virtual void Operation() = 0;
};

Component.cpp

#include "stdafx.h"
#include "Component.h"

Component::Component()
{
}

Component::~Component()
{
}

ConcreteComponent.h

#pragma once
#include "Component.h"

class ConcreteComponent :
    public Component
{
public:
    ConcreteComponent();
    ~ConcreteComponent();

public:
    void Operation();
};

ConcreteComponent.cpp

#include "stdafx.h"
#include "ConcreteComponent.h"

ConcreteComponent::ConcreteComponent()
{
}

ConcreteComponent::~ConcreteComponent()
{
}

void ConcreteComponent::Operation()
{
    cout << "具体对象操作!" << endl;
}

Decorator.h

#pragma once
#include "Component.h"

class Decorator :
    public Component
{
public:
    Decorator();
    virtual ~Decorator();

public:
    void SetComponent(Component* pComponent);
    void Operation();

private:
    Component* m_pComponent;
};

Decorator.cpp

#include "stdafx.h"
#include "Decorator.h"

Decorator::Decorator()
    : m_pComponent(NULL)
{
}

Decorator::~Decorator()
{
    if (m_pComponent != NULL)
    {
        delete m_pComponent;
        m_pComponent = NULL;
    }
}

void Decorator::SetComponent(Component* pComponent)
{
    if (m_pComponent != NULL)
    {
        delete m_pComponent;
        m_pComponent = NULL;
    }
    m_pComponent = pComponent;
}

void Decorator::Operation()
{
    if (m_pComponent != NULL)
    {
        m_pComponent->Operation();
    }
}

ConcreteDecoratorA.h

#pragma once
#include "Decorator.h"

class ConcreteDecoratorA :
    public Decorator
{
public:
    ConcreteDecoratorA();
    virtual ~ConcreteDecoratorA();

public:
    void Operation();

private:
    string addedState;
};

ConcreteDecoratorA.cpp

#include "stdafx.h"
#include "ConcreteDecoratorA.h"

ConcreteDecoratorA::ConcreteDecoratorA()
: addedState("")
{
}

ConcreteDecoratorA::~ConcreteDecoratorA()
{
}

void ConcreteDecoratorA::Operation()
{
    Decorator::Operation();
    addedState = "New State";
    cout << "动态添加装饰A功能" << endl;
}

ConcreteDecoratorB.h

#pragma once
#include "Decorator.h"

class ConcreteDecoratorB :
    public Decorator
{
public:
    ConcreteDecoratorB();
    virtual ~ConcreteDecoratorB();

public:
    void Operation();

private:
    void AddedBehavior();
};

ConcreteDecoratorB.cpp

#include "stdafx.h"
#include "ConcreteDecoratorB.h"

ConcreteDecoratorB::ConcreteDecoratorB()
{
}

ConcreteDecoratorB::~ConcreteDecoratorB()
{
}

void ConcreteDecoratorB::AddedBehavior()
{

}

void ConcreteDecoratorB::Operation()
{
    Decorator::Operation();
    AddedBehavior();
    cout << "动态添加装饰B功能!" << endl;
}

调用代码

DecoratorPatternMemo.cpp

// DecoratorPatternMemo.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include "ConcreteComponent.h"
#include "ConcreteDecoratorA.h"
#include "ConcreteDecoratorB.h"

int _tmain(int argc, _TCHAR* argv[])
{
    ConcreteComponent* pConcreteComponent = new ConcreteComponent();
    ConcreteDecoratorA* pConcreteDecoratorA = new ConcreteDecoratorA();
    ConcreteDecoratorB* pConcreteDecoratorB = new ConcreteDecoratorB();

    pConcreteDecoratorA->SetComponent(pConcreteComponent);
    pConcreteDecoratorB->SetComponent(pConcreteComponent);

    pConcreteDecoratorA->Operation();
    cout << endl;
    pConcreteDecoratorB->Operation();

    system("pause");
    return 0;
}

2.3、运行结果:

 

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