是一种非常简单的材质,这种材质不考虑光照的影响。使用这种材质的网格会被渲染成一些简单的平面多边形,而且你也有机会显示几何体的线框。除了之前提到的那些公有属性之外,还可以设置下面这些属性:
下面是一个示例
<!DOCTYPE html>
<html>
<head>
<title>Example 04.01 - MeshBasicMaterial</title>
<script type="text/javascript" src="../libs/three.js"></script>
<script type="text/javascript" src="../libs/stats.js"></script>
<script type="text/javascript" src="../libs/dat.gui.js"></script>
<script type="text/javascript" src="../libs/CanvasRenderer.js"></script>
<script type="text/javascript" src="../libs/Projector.js"></script>
<style>
body {
/* set margin to 0 and overflow to hidden, to go fullscreen */
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="Stats-output">
</div>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>
<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">
// once everything is loaded, we run our Three.js stuff.
function init() {
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var renderer;
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
var canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize(window.innerWidth, window.innerHeight);
renderer = webGLRenderer;
var groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4);
var groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({color: 0x777777}));
groundMesh.rotation.x = -Math.PI / 2;
groundMesh.position.y = -20;
scene.add(groundMesh);
var sphereGeometry = new THREE.SphereGeometry(14, 20, 20);
var cubeGeometry = new THREE.BoxGeometry(15, 15, 15);
var planeGeometry = new THREE.PlaneGeometry(14, 14, 4, 4);
var meshMaterial = new THREE.MeshBasicMaterial({color: 0x7777ff});
var sphere = new THREE.Mesh(sphereGeometry, meshMaterial);
var cube = new THREE.Mesh(cubeGeometry, meshMaterial);
var plane = new THREE.Mesh(planeGeometry, meshMaterial);
// position the sphere
sphere.position.x = 0;
sphere.position.y = 3;
sphere.position.z = 2;
cube.position = sphere.position;
plane.position = sphere.position;
// add the sphere to the scene
scene.add(cube);
// position and point the camera to the center of the scene
camera.position.x = -20;
camera.position.y = 50;
camera.position.z = 40;
camera.lookAt(new THREE.Vector3(10, 0, 0));
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight);
// add spotlight for the shadows
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight);
// add the output of the renderer to the html element
document.getElementById("WebGL-output").appendChild(renderer.domElement);
// call the render function
var step = 0;
var oldContext = null;
var controls = new function () {
this.rotationSpeed = 0.02;
this.bouncingSpeed = 0.03;
this.opacity = meshMaterial.opacity;
this.transparent = meshMaterial.transparent;
this.overdraw = meshMaterial.overdraw;
this.visible = meshMaterial.visible;
this.side = "front";
this.color = meshMaterial.color.getStyle();
this.wireframe = meshMaterial.wireframe;
this.wireframeLinewidth = meshMaterial.wireframeLinewidth;
this.wireFrameLineJoin = meshMaterial.wireframeLinejoin;
this.selectedMesh = "cube";
this.switchRenderer = function () {
if (renderer instanceof THREE.WebGLRenderer) {
renderer = canvasRenderer;
document.getElementById("WebGL-output").empty();
document.getElementById("WebGL-output").appendChild(renderer.domElement);
} else {
renderer = webGLRenderer;
document.getElementById("WebGL-output").empty();
document.getElementById("WebGL-output").appendChild(renderer.domElement);
}
}
};
var gui = new dat.GUI();
var spGui = gui.addFolder("Mesh");
spGui.add(controls, 'opacity', 0, 1).onChange(function (e) {
meshMaterial.opacity = e
});
spGui.add(controls, 'transparent').onChange(function (e) {
meshMaterial.transparent = e
});
spGui.add(controls, 'wireframe').onChange(function (e) {
meshMaterial.wireframe = e
});
spGui.add(controls, 'wireframeLinewidth', 0, 20).onChange(function (e) {
meshMaterial.wireframeLinewidth = e
});
spGui.add(controls, 'visible').onChange(function (e) {
meshMaterial.visible = e
});
spGui.add(controls, 'side', ["front", "back", "double"]).onChange(function (e) {
switch (e) {
case "front":
meshMaterial.side = THREE.FrontSide;
break;
case "back":
meshMaterial.side = THREE.BackSide;
break;
case "double":
meshMaterial.side = THREE.DoubleSide;
break;
}
meshMaterial.needsUpdate = true;
});
spGui.addColor(controls, 'color').onChange(function (e) {
meshMaterial.color.setStyle(e)
});
spGui.add(controls, 'selectedMesh', ["cube", "sphere", "plane"]).onChange(function (e) {
scene.remove(plane);
scene.remove(cube);
scene.remove(sphere);
switch (e) {
case "cube":
scene.add(cube);
break;
case "sphere":
scene.add(sphere);
break;
case "plane":
scene.add(plane);
break;
}
scene.add(e);
});
gui.add(controls, 'switchRenderer');
var cvGui = gui.addFolder("Canvas renderer");
cvGui.add(controls, 'overdraw').onChange(function (e) {
meshMaterial.overdraw = e
});
cvGui.add(controls, 'wireFrameLineJoin', ['round', 'bevel', 'miter']).onChange(function (e) {
meshMaterial.wireframeLinejoin = e
});
render();
function render() {
stats.update();
cube.rotation.y = step += 0.01;
plane.rotation.y = step;
sphere.rotation.y = step;
// render using requestAnimationFrame
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
// Align top-left
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.getElementById("Stats-output").appendChild(stats.domElement);
return stats;
}
}
window.onload = init;
</script>
</body>
</html>