using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rot : MonoBehaviour {
public Transform aroundPoint;//围绕的物体
public float angularSpeed;//角速度
public float aroundRadius;//初始圆半径
private float angled;
void Update () {
angled += (angularSpeed * Time.deltaTime) % 360;//累加已经转过的角度
//float posX = aroundRadius * Mathf.Sin(angled * Mathf.Deg2Rad);//计算x位置
//float posZ = aroundRadius * Mathf.Cos(angled * Mathf.Deg2Rad);//计算y位置
float posX = aroundRadius * (Mathf.Cos(angled)+angled*Mathf.Sin(angled));//计算x位置
float posZ = aroundRadius * (Mathf.Sin(angled)-angled*Mathf.Cos(angled));//计算y位置
transform.position = new Vector3(posX, 0, posZ) + aroundPoint.position;//更新位置
}
}