using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class TestMouseDown : MonoBehaviour, IPointerDownHandler,IPointerUpHandler {
//public Canvas canvas; 使用Screen Space overlay
public Button btn;
public Vector3 new_pos;
public float radius;
public float speed;
public float theat;
bool isPressed=false;
void Start(){
// Debug.Log ("position "+transform.position);
// //print (transform.forward);
// print ("localPosition" + transform.localPosition);
// Debug.Log ("LocalToWorldMatrix " + transform.localToWorldMatrix);
// Debug.Log ("worldTolocalMatrix " + transform.worldToLocalMatrix);
// cent_pos = transform.localPosition;
RectTransform rtBtn = GameObject.Find ("Canvas/Button").GetComponent<RectTransform>();
rtBtn.position = new Vector3 (Screen.width / 2.0f - 100, Screen.height / 2.0f, transform.
unity创建拖拽的圆周运动效果
最新推荐文章于 2024-05-30 10:04:20 发布
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