1 初始化一个gamobject,添加sdk管理类脚本
GameObject _object = new GameObject("aa");
GameObject.DontDestroyOnLoad(_object);
HuaweiBillingLogic billing = _object.AddComponent<HuaweiBillingLogic>();
object.initHuaweiSDK("aa");
2 调用安卓初始化接口
public void initHuaweiSDK(string _objectName)
{
var activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var currentActivity = activityClass.GetStatic<AndroidJavaObject>("currentActivity");
Debug.Log("start!!!!");
m_javaObject = new AndroidJavaObject("com.qianmuhd.payment.util.HuaweiSDKManager", currentActivity, currentActivity, _objectName);
Debug.Log("end!!!!");
m_isPay = false;
}
3 安卓接口
public HuaweiSDKManager(Activity _activity,
android.content.Context _context, String _objectName) {
m_context = _context;
m_activity = _activity;
m_objectName = _objectName;
Log.v("Unity", "begin!!!!initEgameSDK" + _objectName);
}
PS:
private AndroidJavaObject m_javaObject;
m_javaObject.Call("ExitGame");