201710030230->Timer时间类

目的:在unity中统一处理延时以及性能优化的功能

class->Timer

结构分析:

1.计时器的时长

2.计时器当前时刻

3.开始回调

4.更新回调

5.结束回调

6.回收

--------------------------------------------------------------------------------------------------------

详细代码:

public class Timer
    {
        private float duringTime = 0f;
        private TimerCallBack onStartCallBack;
        private Action<Timer> onUpdateCallBack;
        private TimerCallBack onCompleteCallBack;
        private float tempTime = 0;
        /// <summary>
        /// 倒计时
        /// </summary>
        public int EscapleTime { get { return (int)tempTime; } }
        /// <summary>
        /// 顺计时
        /// </summary>
        public int EntranceTime { get { return (int)(duringTime - tempTime); } }
        private bool autoToKill = true;
        private TimerMgr handler;
        private int timerId;
        private bool IsPause = false;
        public Timer() { }
        public Timer(TimerMgr handler, int timerId, float duringTime, TimerCallBack onStartCallBack = null)
        {
            this.handler = handler;
            this.timerId = timerId;
            this.duringTime = duringTime;
            this.onStartCallBack = onStartCallBack;
            if (this.onStartCallBack.IsNonNull()) { this.onStartCallBack(); }
        }
        public Timer OnUpdate(Action<Timer> updataCallBack = null)
        {
            if (!IsPause)
            {
                if (onUpdateCallBack == null)
                {
                    onUpdateCallBack = updataCallBack;
                }
                if (tempTime >= duringTime)
                {
                    if (onCompleteCallBack.IsNonNull()) { onCompleteCallBack(); }
                    if (!autoToKill)
                    {
                        tempTime = 0;
                    }
                    DestoryObject();
                }
                else
                {
                    if (onUpdateCallBack.IsNonNull()) { onUpdateCallBack(this); }
                    tempTime += Time.deltaTime;
                }
            }
            return this;
        }
        public void Pause()
        {
            IsPause = true;
        }
        public Timer SetAutoToKill(bool autoToKill)
        {
            this.autoToKill = autoToKill;
            return this;
        }
        public void DestoryObject()
        {
            handler.DestoryObject(timerId);
        }
        public void OnComplete(TimerCallBack onCompleteCallBack)
        {
            this.onCompleteCallBack = onCompleteCallBack;
        }

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