享元模式
<设计模式其实很简单>笔记
运用共享技术有效地支持大量细粒度的对象
//享元类的接口
public abstract class Flyweight{
//抽象方法
public abstract void Operation(int i);
}
//共享的具体享元类
public class ConcreteFlyweight extends Flyweight{
//覆盖父类抽象方法
@Override
public void Operation(int i){
System.out.println("具体的享元对象" + i);
}
}
//不共享的具体享元类
public class UnsharedFlyweight extends Flyweight{
//覆盖父类抽象方法
@Override
public void Operation(int i){
System.out.println("不被共享的享元对象" + i);
}
}
//享元工厂类
public class FlyweightFactory{
private Hashtable<String,ConcreteFlyweight> flyweights = new Hashtable<String,ConcreteFlyweight>;
public FlyweightFactory(){
flyweights.put("A",new ConcreteFlyweight());
flyweights.put("B",new ConcreteFlyweight());
flyweights.put("C",new ConcreteFlyweight());
flyweights.put("D",new ConcreteFlyweight());
}
public Flyweight GetFlyweight(String theKey){
return flyweights.get(theKey);
}
}
//客户端代码
public static void main(String[] args){
int i = 100;
FlyweightFactory flyweightFactory = new FlyweightFactory();
Flyweight flyA = flyweightFactory.GetFlyweight("A");
flyA.Operation(i);
Flyweight flyB = flyweightFactory.GetFlyweight("B");
flyB.Operation(i*2);
Flyweight flyC = flyweightFactory.GetFlyweight("V");
flyC.Operation(i*3);
Flyweight flyD = flyweightFactory.GetFlyweight("D");
flyD.Operation(i*4);
Flyweight flyE = new UnsharedFlyweight();
flyE.Operation(i/2);
Flyweight flyF = flyweightFactory.GetFlyweight("A");
flyF.Operation(i/2);
}
③适用的地方:
一个应用程序使用了大量的对象时。
由于使用大量的对象造成比较巨大的存储开销时。
对象的很多状态都可以改变为外部状态时。
使用外部状态后可以用较少的共享对象取代大量对象时。(无法共享的状态就是外部状态)