<!DOCTYPE html>
<html>
<head>
<title>canvas火焰</title>
<style type="text/css">
body {
background: rgb(36, 36, 36);
text-align: center;
}
#fire {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="fire" width="" height=""></canvas>
<script type="text/javascript" src="http://libs.baidu.com/jquery/2.0.0/jquery.js"></script>
<script type="text/javascript">
$(document).ready(function() {
var space = document.getElementById("fire");
var ctx = space.getContext("2d");
var particles = [];
var particle_count = 150;
for(var i = 0; i < particle_count; i++) {
particles.push(new particle());
}
var time = 0;
var canvasWidth = 320;
var canvasHeight = 480;
$(".wrapper").css({
width: canvasWidth,
height: canvasHeight
});
$("#fire").css({
width: canvasWidth,
height: canvasHeight
});
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 6000 / 60);
};
})();
function particle() {
this.speed = {
x: -1 + Math.random() * 2,
y: -5 + Math.random() * 5
};
canvasWidth = (document.getElementById("fire").width);
canvasHeight = (document.getElementById("fire").height);
this.location = {
x: canvasWidth / 2,
y: (canvasHeight / 2) + 35
};
this.radius = 0.5 + Math.random() * 1;
this.life = 10 + Math.random() * 10;
this.death = this.life;
this.r = 255;
this.b = 0;
this.g = Math.round(Math.random() * 52);
}
function ParticleAnimation() {
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "rgb(36,36,36)";
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
ctx.globalCompositeOperation = "lighter";
for(var i = 0; i < particles.length; i++) {
var p = particles[i];
ctx.beginPath();
p.opacity = Math.round(p.death / p.life * 100) / 100
var gradient = ctx.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);
gradient.addColorStop(0, "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.opacity + ")");
gradient.addColorStop(0.5, "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.opacity + ")");
gradient.addColorStop(1, "rgba(" + p.r + ", " + p.g + ", " + p.b + ", 0)");
ctx.fillStyle = gradient;
ctx.arc(p.location.x, p.location.y, p.radius, Math.PI * 2, false);
ctx.fill();
p.death--;
p.radius++;
p.location.x += (p.speed.x);
p.location.y += (p.speed.y);
if(p.death < 0 || p.radius < 0) {
particles[i] = new particle();
}
}
requestAnimFrame(ParticleAnimation);
}
ParticleAnimation();
});
</script>
</body>
</html>
html5火焰动画cavans
最新推荐文章于 2024-08-05 16:35:45 发布