一、绕X轴
1、旋转90度
Quaternion rotation = Quaternion.AngleAxis(90f, Vector3.right);
Debug.LogError("rotation : " + rotation.ToString());
gameObject.transform.rotation = rotation;
结果
2、旋转45度
Quaternion rotation = Quaternion.AngleAxis(45f, Vector3.right);
Debug.LogError("rotation : " + rotation.ToString());
gameObject.transform.rotation = rotation;
二、绕Z轴
1、旋转30度
Quaternion rotation = Quaternion.AngleAxis(30f, Vector3.forward);
Debug.LogError("rotation : " + rotation.ToString());
gameObject.transform.rotation = rotation;