循环链表

通过对单链表进行改进实现循环链表解决约瑟夫环问题。对其表头元素进行处理成环。


main.c

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"

struct Value
{
	CircleListNode header;
	int v;
};

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

int main(int argc, char *argv[]) 
{
	CircleList*  list = CircleList_Create(10);
	int i = 0;
	struct Value v1;
	struct Value v2;
	struct Value v3;
	struct Value v4; 
	struct Value v5;
	struct Value v6;
	struct Value v7;
	struct Value v8;
	
	v1.v =1;
	v2.v =2;
	v3.v =3;
	v4.v =4;
	v5.v =5;
	v6.v =6;
	v7.v =7;
	v8.v =8;
	
	CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v5,5);
	CircleList_Insert(list,(CircleListNode*)&v6,CircleList_Length(list));
	
	for(i=0;i<CircleList_Length(list);i++)
	{
		struct Value* pv = (struct Value*)CircleList_Get(list,i);
		
		printf("%d\n",pv->v);
	}
	
	printf("\n");
	
	while( CircleList_Length(list) > 0 )
	{
		struct Value* pv = (struct Value*)CircleList_Delete(list,0);
		
		printf("%d\n",pv->v);
	}
	
	CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v5,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v6,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v7,CircleList_Length(list));
	CircleList_Insert(list,(CircleListNode*)&v8,CircleList_Length(list));
	
	printf("\n");
	
	for(i=0;i<CircleList_Length(list);i++)
	{
		struct Value* pv = (struct Value*)CircleList_Next(list);
		
		printf("%d\n",pv->v);
	}
	
	printf("\n");
	CircleList_Reset(list);
	
	while( CircleList_Length(list) > 0 )
	{
		struct Value* pv = NULL;
		
		for(i=1;i<3;i++)
		{
			CircleList_Next(list);	
		}			
		
		pv = (struct Value*)CircleList_Current(list);
		
		printf("%d\n",pv->v);
		
		CircleList_DeleteNode(list,(CircleListNode*)pv);
	}
	
	printf("\n");
	
	CircleList_Clear(list);
	CircleList_Destroy(list);
	
	return 0;
}

CircleList.c

#include <stdio.h>
#include <malloc.h>
#include "CircleList.h" 

typedef struct _tag_CircleList
{
	CircleListNode header;
	CircleListNode* slider;
	int length;
}TCircleList;

CircleList* CircleList_Create()
{
	TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
	
	if( ret )
	{
		ret->header.next = NULL;
		ret->length = 0;	
		ret->slider = NULL;
	}
	
	return ret;	
}

void CircleList_Destroy(CircleList* list)
{
	free(list);
}

void CircleList_Clear(CircleList* list)
{
	TCircleList* sList = (TCircleList*)list;
	
	if( sList != NULL)
	{
		sList->header.next = NULL;
		sList->length = 0;	
	}	
}

int CircleList_Length(CircleList* list)
{
	TCircleList* sList = (TCircleList*)list;
	int ret = -1;
	
	if( sList != NULL)
	{
		ret = sList->length;	
	}		
	
	return ret;
}

CircleListNode* CircleList_Delete(CircleList* list,int pos)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;	
	
	if( (sList != NULL) && (pos >= 0) )
	{
		CircleListNode* current = (CircleListNode*)sList;
		CircleListNode* first = sList->header.next;
		CircleListNode* last = ((CircleListNode*)CircleList_Get(sList,sList->length-1));
		
		for(i=0;i<pos;i++)
		{
			current = current->next;	
		}	
		
		ret = current->next;
		current->next = ret->next;
		
		sList->length--;
		
		if( first == ret)
		{
			sList->header.next = ret->next;
			last->next = ret->next;	
		}
		
		if(  sList->slider == ret )
		{
			sList->slider = ret->next;	
		}
		
		if( sList->length == 0 )
		{
			sList->header.next = NULL;
			sList->slider = NULL;	
		}
	}
	
	return ret;	
}

int CircleList_Insert(CircleList* list,CircleListNode* node,int pos)
{
	TCircleList* sList = (TCircleList*)list;
	int ret = ((sList != NULL) && (pos >= 0) && (node != NULL));
	int i = 0;
	
	if( ret )
	{
		CircleListNode* current = (CircleListNode*)sList;
		
		for(i=0;(i<pos)&&(current->next != NULL);i++)
		{
			current = current->next;	
		}	
		
		node->next = current->next;
		current->next = node;
		
		if( sList->length == 0 )
		{
			sList->slider = node;
			node->next = node;	
		}
		
		sList->length++; 
	}		
	
	return ret;
}

CircleListNode* CircleList_Get(CircleList* list,int pos)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;	
	
	if( (sList != NULL) && (pos >= 0) )
	{
		CircleListNode* current = (CircleListNode*)sList;
		
		for(i=0;i<pos;i++)
		{
			current = current->next;	
		}	
		
		ret = current->next;
	}
	
	return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode* node)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;	
	
	if( sList != NULL)
	{
		CircleListNode* current = 	(CircleListNode*)sList;
		
		for(i = 0;i < sList->length;i++)
		{
			if(current->next == node)
			{
				ret = current->next;
				break;	
			}
			
			current = current->next;
		}
		
		if( ret != NULL )
		{
			CircleList_Delete(sList,i);	
		}
	}
	
	return ret;	
}

CircleListNode* CircleList_Reset(CircleList* list)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( sList != NULL)
	{
		sList->slider = sList->header.next;
		ret = sList->slider;	
	}	
		
	return ret;
}

CircleListNode* CircleList_Current(CircleList* list)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( sList != NULL)
	{
		ret = sList->slider;
	}	
		
	return ret;
}

CircleListNode* CircleList_Next(CircleList* list)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	
	if( (sList != NULL) && (sList->slider != NULL) )
	{
		ret = sList->slider;
		sList->slider = ret->next;	
	}
	
	return ret;		
}





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