找了好久HSL转RGB发现好多博客都是错误,终于发现这篇博客可以用,测试误差在±1吧,验证网址 or验证网址1
#include "iostream"
#include "Windows.h"
// #define min3v(v1, v2, v3) ((v1)>(v2)?((v2)>(v3)?(v3):(v2)):((v1)>(v3)?(v3):(v1)))
// #define max3v(v1, v2, v3) ((v1)>(v2)?((v1)>(v3)?(v1):(v3)):((v2)>(v3)?(v2):(v3)))
// #define min3v(a,b,c) ( (a<b && a<c)?a:((b<a && b<c)?b:c) )
// #define max3v(a,b,c) ( (a>b && a>c)?a:((b>a && b>c)?b:c) )
// 这里是计算三个值小值,上面是作者发现错误修改的但是,gt是个啥?
#define min3v(v1, v2, v3) ((v1)>(v2)? ((v2)>(v3)?(v3):(v2)):((v1)>(v3)?(v3):(v2)))
#define max3v(v1, v2, v3) ((v1)<(v2)? ((v2)<(v3)?(v3):(v2)):((v1)<(v3)?(v3):(v1)))
typedef struct
{
BYTE red; // [0,255]
BYTE green; // [0,255]
BYTE blue; // [0,255]
}COLOR_RGB;
typedef struct
{
float hue; // [0,360]
float saturation; // [0,100]
float luminance; // [0,100]
}COLOR_HSL;
// Converts RGB to HSL
static void RGBtoHSL(/*[in]*/const COLOR_RGB *rgb, /*[out]*/COLOR_HSL *hsl)
{
float h = 0, s = 0, l = 0;
// normalizes red-green-blue values
float r = rgb->red / 255.f;
float g = rgb->green / 255.f;
float b = rgb->blue / 255.f;
float maxVal = max3v(r, g, b);
float minVal = min3v(r, g, b);
// hue
if (maxVal == minVal)
{
h = 0; // undefined
}
else if (maxVal == r && g >= b)
{
h = 60.0f*(g - b) / (maxVal - minVal);
}
else if (maxVal == r && g<b)
{
h = 60.0f*(g - b) / (maxVal - minVal) + 360.0f;
}
else if (maxVal == g)
{
h = 60.0f*(b - r) / (maxVal - minVal) + 120.0f;
}
else if (maxVal == b)
{
h = 60.0f*(r - g) / (maxVal - minVal) + 240.0f;
}
// luminance
l = (maxVal + minVal) / 2.0f;
// saturation
if (l == 0 || maxVal == minVal)
{
s = 0;
}
else if (0<l && l <= 0.5f)
{
s = (maxVal - minVal) / (maxVal + minVal);
}
else if (l>0.5f)
{
s = (maxVal - minVal) / (2 - (maxVal + minVal)); //(maxVal-minVal > 0)?
}
hsl->hue = (h>360) ? 360 : ((h<0) ? 0 : h);
hsl->saturation = ((s>1) ? 1 : ((s<0) ? 0 : s)) * 100;
hsl->luminance = ((l>1) ? 1 : ((l<0) ? 0 : l)) * 100;
}
// Converts HSL to RGB
static void HSLtoRGB(const COLOR_HSL *hsl, COLOR_RGB *rgb)
{
float h = hsl->hue; // h must be [0, 360]
float s = hsl->saturation / 100.f; // s must be [0, 1]
float l = hsl->luminance / 100.f; // l must be [0, 1]
float R, G, B;
if (hsl->saturation == 0)
{
// achromatic color (gray scale)
R = G = B = l*255.f;
}
else
{
float q = (l<0.5f) ? (l * (1.0f + s)) : (l + s - (l*s));
float p = (2.0f * l) - q;
float Hk = h / 360.0f;
float T[3];
T[0] = Hk + 0.3333333f; // Tr 0.3333333f=1.0/3.0
T[1] = Hk; // Tb
T[2] = Hk - 0.3333333f; // Tg
for (int i = 0; i<3; i++)
{
if (T[i] < 0) T[i] += 1.0f;
if (T[i] > 1) T[i] -= 1.0f;
if ((T[i] * 6) < 1)
{
T[i] = p + ((q - p)*6.0f*T[i]);
}
else if ((T[i] * 2.0f) < 1) //(1.0/6.0)<=T[i] && T[i]<0.5
{
T[i] = q;
}
else if ((T[i] * 3.0f) < 2) // 0.5<=T[i] && T[i]<(2.0/3.0)
{
T[i] = p + (q - p) * ((2.0f / 3.0f) - T[i]) * 6.0f;
}
else T[i] = p;
}
R = T[0] * 255.0f;
G = T[1] * 255.0f;
B = T[2] * 255.0f;
}
rgb->red = (BYTE)((R>255) ? 255 : ((R<0) ? 0 : R));
rgb->green = (BYTE)((G>255) ? 255 : ((G<0) ? 0 : G));
rgb->blue = (BYTE)((B>255) ? 255 : ((B<0) ? 0 : B));
}
// 在Windows系统下,HSL分量的范围是[0,240]。参考“画笔”程序,可以看到RGB(红|绿|蓝)
// 和HSL(色调|饱和度|亮度)的联系。
// 下面的代码,把COLOR_HSL的分量值变为Windows的HSL分量,取值在[0,240]之间,需要:
//COLOR_HSL hsl = { 300, 50, 82 };
// 下面为COLOR_HSL到Windows的HSL的转换:
// win_H = 240 * hsl.hue / 360.f;
// win_S = 240 * hsl.saturation / 100.f;
// win_L = 240 * hsl.luminance / 100.f;
int main(int argc, char** argv) {
COLOR_RGB rgb = { 254, 216, 166 };
COLOR_HSL hsl;
RGBtoHSL(&rgb, &hsl);
printf("H=%.0f; S=%.0f; L=%.0f\n", hsl.hue, hsl.saturation, hsl.luminance);
HSLtoRGB(&hsl, &rgb);
RGBtoHSL(&rgb, &hsl);
printf("H=%.0f; S=%.0f; L=%.0f\n", hsl.hue, hsl.saturation, hsl.luminance);
hsl = { 360,100,100 };
HSLtoRGB(&hsl, &rgb);
getchar();
return 0;
}
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