这里我将用unity内的Debug打印方法为例进行封装:
//是否调试打印的开关
public static bool isOpenDebugger = false;
public static void Log(object message)
{
Log(message, null);
}
public static void Log(object message, UnityEngine.Object context)
1.新建一个unity工程项目;
2.新建一个脚本Debugger.cs;
using UnityEngine;
using System.Collections;
public class Debugger {