self.rich_text = ccui.RichText:create() -- 创建富文本
self.rich_text:setContentSize(cc.size(rich_rect.width, rich_rect.height)) -- 设置大小
self.rich_text:ignoreContentAdaptWithSize(false) -- 是否文字自动转行
self.rich_text:setAnchorPoint(cc.p(rich_rect.ax, rich_rect.ay)) -- 锚点
self.rich_text:setPosition(cc.p(rich_rect.x, rich_rect.y)) -- 位置
self.rich_text:setVerticalSpace(2.5)
self.lot_right_panel:GetView():addChild(self.rich_text)
local re1 = ccui.RichElementText:create(1, cc.c3b(0, 32, 67), 255, text, ".PingFang SC", 18) -- 创建有颜色的文本
self.rich_text:pushBackElement(re1) -- 插入尾部
self.rich_text:removeElement(self.rich_element[i])
======================================================================================
RichElementText * | create (int tag, const Color3B &color, GLubyte opacity, const std::string &text, const std::string &fontName, float fontSize, uint32_t flags=0, const std::string &url="", const Color3B &outlineColor=Color3B::WHITE, int outlineSize=-1, const Color3B&shadowColor=Color3B::BLACK, const cocos2d::Size &shadowOffset=Size(2.0,-2.0), int shadowBlurRadius=0, const Color3B&glowColor=Color3B::WHITE) |