using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TransformFeng2 : MonoBehaviour
{
// Use this for initialization
void Start()
{
#region
Vector3 v3 = new Vector3(3, 1, 0);
//normalized没有改变原来向量的值
Vector3 res = v3.normalized;
Debug.Log("res = " + res);
Debug.Log("v3 = " + v3);
//normalize把v3原来的向量直接改变成标准化向量
v3.Normalize();
Debug.Log("v3 = " + v3);
#endregion
}
}
面向组件编程之Unity 5.normalized不改变原向量,Normalize改变原向量
最新推荐文章于 2023-04-08 21:00:07 发布